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Nerub-ar Palace

Sikran, Captain of the Sureki

Boss #3
RAID DIFFICULTY
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Strategy Guide

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FIGHT OVERVIEW
Heroic Changes
  • When Sikran dashes through targeted players, any additional players hit also drop a ghost.

  • More ghosts mean more raid damage. Do not get hit if you're not targeted.

  • The puddles left by the ghosts' destruction are permanent. Space on the platform is limited.

  • Position yourselves to spawn the ghosts close to previous puddles on the edges of the platform.

Phase 1

If targeted by the boss' charge, go to the edge of the platform.


Hit the ghosts left behind with the boss' beams. Dodge the arrows and don't slack in puddles.


Move away from the boss when he uses Shattering Sweep.

EVERYONE

IF TARGETED MOVE TOGETHER

TO THE EDGES OF PLATFORM,

OTHERWISE DODGE.

Play Button
HEROIC CHANGES
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Phase Blades
Targeted Dash

Sikran dashes through multiple players, dealing heavy damage and applying a 20s DoT that reduces healing.


Any player hit leaves behind a ghost that deals constant raid damage. These ghosts cannot be attacked. If you're not targeted, dodge!


Move to the edge of the platform, drop ghosts close to each other but not stacked, and near previous ones for easier destruction.

EVERYONE

HIT GHOSTS WITH THE BEAM.

OTHERWISE DODGE.

Play Button
HEROIC CHANGES
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Decimate
Beams

After dashing, the boss shoots beams at a few players, dealing heavy damage and destroying any ghost hit.


Destroyed ghosts apply a stacking DoT to the raid. Destroy them as they spawn. If you don't destroy enough of them, the next ability will kill the raid.


Destroyed ghosts also leave behind a permanent puddle.

EVERYONE

RUN AWAY FROM BOSS

AND USE DEFENSIVE.

Play Button
HEROIC CHANGES
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Shattering Sweep
Raid-wide Damage

Every 2 sets of ghosts and beams, Sikran launches a sweeping attack that deals massive raid damage reduced by distance.


Players within 15yd of the boss are knocked back and take 25% extra damage for 20s.


He also destroys ALL remaining ghosts and increases damage taken from their stacking DoT by 75%. If you haven't destroyed enough with the beams, the raid dies.

EVERYONE

DODGE THE ARROWS

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Rain of Arrows
Swirlies

Swirlies that deal damage if you stand in them.

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Captain's Flourish
Tank Mechanic

Sikran casts 2 Exposes in a row, dealing heavy Physical damage and increasing Physical damage taken.


He concludes with a Phase Lunge, dealing heavy Magic and Physical damage, and rendering the tank vulnerable to Phase Lunge for 30s.


Swap tank before each Phase Lunge.

HEROIC CHANGES
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Cosmic Residue
Puddles

Ghosts leave behind a permanent puddle when they are destroyed and deal heavy damage and slow players.


Drop your ghosts on the edges, close to each other, and near previous puddles, to save space on the platform.

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Captain's Flourish
Tank Mechanic

Sikran casts 2 Exposes in a row, dealing heavy Physical damage and increasing Physical damage taken.


He concludes with a Phase Lunge, dealing heavy Magic and Physical damage, and rendering the tank vulnerable to Phase Lunge for 30s.


Swap tank before each Phase Lunge.

HEROIC CHANGES
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Cosmic Residue
Puddles

Ghosts leave behind a permanent puddle when they are destroyed and deal heavy damage and slow players.


Drop your ghosts on the edges, close to each other, and near previous puddles, to save space on the platform.

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Sikran, Captain of the Sureki
AVAILABLE ANALYSIS
CREDITS

Credits to our fantastic partner Echo for the gameplay footage and boss strategies.


Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!