Fight in 3 phases. Each phase, the boss divides the room in sections with walls that break line of sight.
A lot of the boss' abilities break walls and allow players to move in the room.
In P1, change sections when one gets filled with lava. P1 ends when boss drops to 60% HP.
In P2, new walls spawn. The boss summons 3 adds. Kill them to start P3 before the boss' massive casts kill you.
In P3, new walls. The boss turns walls into portals that summon adds.
In P3, go into portals to survive the boss' massive blast. Kill the boss before there aren't any walls or portals left.
These abilities are common to every phases of the fight.
EVERYONE
DODGE THE FALLING ROCKS.
Breaking a wall segment deals damage to the player who breaks it and applies a raid-wide stackable DoT (one stack per wall section destroyed).
Only break walls when needed and break as few as possible to minimize damage on the raid.
Breaking walls causes rocks to fall.
Breaking a wall segment deals damage to the player who breaks it and applies a raid-wide stackable DoT (one stack per wall section destroyed).
Only break walls when needed and break as few as possible to minimize damage on the raid.
Breaking walls causes rocks to fall.
Neltharion divides the room in small sections with walls. Break walls with boss' abilities and change sections when one is filled with lava.
Ends when Neltharion drops to 60% HP.
EVERYONE
STAY GROUPED UP AND
DODGE THE FORMING WALLS.
EVERYONE
IF NEEDED, GO IN FRONT
OF A WALL TO BREAK IT.
OTHER PLAYERS MOVE AWAY.
Marks a few players with arrows then knocks them backward. Getting knocked into a wall destroys it.
Anyone between marked players and the boss take damage and get silenced.
Only break walls if you need to.
EVERYONE
PLAYERS WITH BOMBS
MOVE AWAY FROM
OTHER PLAYERS.
TANKS
IF NEEDED, GO IN FRONT
OF A WALL TO BREAK IT.
TANK SWAP.
Large hit of physical damage and a knockback on the tank. Getting knocked into a wall will break the wall segment.
Applies a 200% vulnerability for 40s.
Only break walls if you need to (if you need to switch sections).
EVERYONE
DON'T STAND IN THE CIRCLE OR
THE LAVA. CHANGE SECTIONS OF THE
ROOM AND DODGE FALLING ROCKS.
The boss marks a circle and drops a big lava pool. Get out of them.
Lava pools are roughly the size of a room section. Move to a new section by breaking walls.
At 60% HP, Neltharion destroys the walls from P1 and builds a new wall configuration. He also summons 3 adds.
Break walls to reach the adds and kill them before Neltharion kills you.
EVERYONE
STAY GROUPED UP AND
DODGE THE FORMING WALLS.
At the start of the phase, Neltharion destroys all walls in the room and builds a new configuration of walls for P2.
Walls break line of sight.
Stay together to not get cut off by the new walls.
EVERYONE
BREAK THE SHIELD
OF ALL 3 ADDS AND
KILL THEM.
Long cast at the start of P2. Summons 3 Voice from Beyond adds in 3 sections of the room.
Break the walls to reach them and kill them before Umbral Annihilation wipes you.
EVERYONE
QUICKLY KILL THE ADDS.
USE DEFENSIVES FOR
LATER ANNIHILATIONS.
EVERYONE
IF TARGETTED, GO IN FRONT
OF A WALL TO BREAK IT.
OTHER PLAYERS MOVE AWAY.
Similar to P1
Marks a few players with arrows, then knocks them backward. Getting knocked into a wall destroys it.
Anyone between marked players and the boss will take damage and get silenced.
Break walls only if you need to reach the next add.
EVERYONE
PLAYERS WITH BOMBS
MOVE AWAY FROM
OTHER PLAYERS.
TANKS
MOVE BEHIND A
WALL TO BREAK IT.
TANK SWAP.
Neltharion splits the tank's shadow from its body. The tank controls its shadow and can cross walls.
Shortly after, the boss strikes the body again, sending it back to the shadow, breaking any walls in-between.
Applies the tank a 40s 300% vulnerability to this ability.
Break walls only to reach the next add.
EVERYONE
STAY GROUPED UP AND
DODGE THE FORMING WALLS.
At the start of P3, Neltharion destroys all walls in the room and builds a new configuration of walls for P3.
You DO NOT want to break walls in P3.
Stay together to avoid getting cut off by the new walls.
EVERYONE
DONT DESTROY WALLS
AND MOVE AWAY FROM
TRANSFORMING WALLS.
EVERYONE
HIDE IN PORTALS
TO SURVIVE.
EVERYONE
IF TARGETTED,
TRY TO NOT
BREAK ANY WALLS.
Similar to P1 and P2
Marks a few players with arrows, then knocks them backward. Getting knocked into a wall destroys it.
Anyone between marked players and the boss will take damage and get silenced.
In P3, don't break walls.
TANKS
TRY TO NOT
BREAK ANY WALLS.
Similar to P1
Large hit of physical damage and a knockback on the tank. Getting knocked into a wall breaks the wall segment.
Applies a 200% vulnerability for 40s.
In P3, don't break walls.
Players standing in portals take ticking damage and deal 99% less damage.
Hide in portals ONLY when Neltharion casts Ebon Destruction.
Players standing in portals take ticking damage and deal 99% less damage.
Hide in portals ONLY when Neltharion casts Ebon Destruction.
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).
Another must have by Causese if you play or are planning to play tank. It informs you when to taunt and how your co-tank is doing with their mechanics.
Make sure to checkout the Causese Sound addon to also pair it with appropriate sound announcements.