Three phase fight with 3 bosses. In each phase you fight one boss until they die and the next one joins the fight.
You always fight Neldris first, Thadrion second, and Rionthus last. They each have different abilities.
In P2, Thadrion regularly applies a permanent DoT on players that constantly stacks. Dispelling it makes it jump to a new player and reset stacks. You'll deal with several of them.
All 3 bosses apply the same tank debuff. Tanks need to collide to clear it, which applies a DoT to the raid proportionate to the number of stacks cleared.
Thadrion joins the fight when Neldris drops to 50% HP. Rionthus joins the fight when Thadrion drops to 50% HP. You'll fight 2 bosses at the same time for much of the encounter.
The bleeds applied by the charges of Neldris now last until the end of the fight.
In P3, kicking the orbs away from Rionthus applies a 20s vulnerability when kicking them. Rotate your goalkeepers!
You fight Neldris first.
EVERYONE
MOVE OUT IF MARKED.
DON'T STAND IN THE
PATH OF THE BOSS.
EVERYONE
DODGE THE FRONTAL CONE.
EVERYONE
MOVE OUT TO
REDUCE DAMAGE.
All 3 boss' melee attacks apply a permanent stacking DoT.
Touching another player (usually the other tank) who also has the DoT clears both players and applies a 20s stackable DoT to everyone.
Don't reset less than 20s apart. If you clear at high stacks, prepare some healing CDs.
All 3 boss' melee attacks apply a permanent stacking DoT.
Touching another player (usually the other tank) who also has the DoT clears both players and applies a 20s stackable DoT to everyone.
Don't reset less than 20s apart. If you clear at high stacks, prepare some healing CDs.
You fight Thadrion second.
EVERYONE
USE DEFENSIVES AND
HOLD DISPELS AS
LATE AS POSSIBLE.
Regularly, Thadrion applies a permanent DoT on players that constantly stacks. Dispelling it makes it jump to a new player and resets stacks.
Dispelled players drop a circle that explodes a few seconds later and spawn an add that casts explosions until killed.
Unstable essences persist after Thadrion's death, until the end of the fight.
EVERYONE
HEAL THROUGH AND
QUICKLY KILL THE ADDS.
EVERYONE
DODGE THE SWIRLS.
Erratic Remnants spawned from dispelling Unstable Essence cast a long uninterruptable spell which deals a burst of raid-wide damage.
Similar to P1
All 3 boss' melee attacks apply a permanent stacking DoT.
Touching another player (usually the other tank) who also has the DoT clears both players and applies a 20s stackable DoT to everyone.
Don't reset less than 20s apart. If you clear at high stacks, prepare some healing CDs.
Erratic Remnants spawned from dispelling Unstable Essence cast a long uninterruptable spell which deals a burst of raid-wide damage.
Similar to P1
All 3 boss' melee attacks apply a permanent stacking DoT.
Touching another player (usually the other tank) who also has the DoT clears both players and applies a 20s stackable DoT to everyone.
Don't reset less than 20s apart. If you clear at high stacks, prepare some healing CDs.
You fight Rionthus last.
EVERYONE
BUMP THE BALLS BEFORE
THEY REACH THE BOSS.
ROTATE YOUR GOALKEEPERS.
Regularly, Rionthus spawns a ball that slowly moves toward him. If it reaches him, he gets a 20% health absorb shield.
Players can bump into the balls to knock them away, which deals some damage to players.
Players hitting the balls now gain a 20s stacking vulnerability. Rotate your goalkeepers.
EVERYONE
MOVE CIRCLES OUT
OF THE RAID.
EVERYONE
WATCH WHERE THE
BOSS WILL FLY AND DODGE.
Similar to P1
All 3 bosses melee attacks apply a permanent stacking DoT.
Touching another player (usually the other tank) who also has the DoT clears both players and applies everyone a 20s stackable DoT.
Don't reset less than 20s apart. If you clear at high stacks, prepare some healing CDs.
Similar to P1
All 3 bosses melee attacks apply a permanent stacking DoT.
Touching another player (usually the other tank) who also has the DoT clears both players and applies everyone a 20s stackable DoT.
Don't reset less than 20s apart. If you clear at high stacks, prepare some healing CDs.
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).
Another must have by Causese if you play or are planning to play tank. It informs you when to taunt and how your co-tank is doing with their mechanics.
Make sure to checkout the Causese Sound addon to also pair it with appropriate sound announcements.