Single phase encounter with lots of adds to kill. The room is divided into 3 sections.
Each section is filled with the same 3 types of eggs. Each section also has a canister of blood at its edge.
Big eggs spawn a large spider, medium eggs a worm, and small eggs spawn small parasites. Each section features one type of egg more predominantly.
The boss opens the closest canister, slowly filling its section with blood. If blood touches an egg, the raid probably dies.
Manually hatch the eggs by hitting them with the boss' ability before the blood reaches them.
If any add sets foot in blood, it mutates and becomes more dangerous.
Once a section has been filled with blood, the boss opens a new canister and the fight repeats itself.
The boss starts the fight by opening the closest canister. Decide the order of sections beforehand.
Always break the eggs closest to the blood; don't let it reach an egg.
Spiders need to be tanked, worms need to be interrupted, and parasites need to be killed before they reach players.
EVERYONE
DRAG THE BOSS NEAR THE CANISTER
YOU WANT TO OPEN AND PREP FOR DAMAGE.
At the start of the fight, and again when it reaches 100 Energy, Ovi'nax opens the nearest canister. Choose a section to start in before pulling the boss.
The opening deals heavy raid-wide damage, applies a big healing absorption, and launches projectiles around the room. Ovi'nax then gains Unstable Infusion.
Once the canister is open, it slowly fills its section with blood. Do not let the blood reach any egg; this deals massive raid-wide damage.
Don't let adds stand in the blood; it mutates them and makes them dangerous. The boss can stand in blood.
EVERYONE
IF TARGETED, GO TO THE EGGS
CLOSEST TO THE BLOOD
AND BREAK THEM.
The boss marks 2 players with a purple circle. After 10s, they erupt, dealing damage to nearby players and hatching nearby eggs.
Hatch the eggs before the blood reaches them. Always hatch eggs closest to the blood.
Adds spawn from the broken eggs. All sections have all 3 different types of eggs, but each section features one type more predominantly.
EVERYONE
DON'T LET PARASITES REACH YOU.
SLOW, CC, AND KILL THEM.
Small Eggs - Blood Parasite
Upon hatching, 5 parasites spawn and fixate on players. If they reach their target, they infest them, dealing damage for 10s and spawning 2 new parasites.
Slow, CC, and kill them quickly.
If mutated, parasites get 50% more HP and gain 10% movement speed every second.
EVERYONE
INTERRUPT THE WORMS
& KILL THEM BEFORE
BLOOD REACHES THEM.
Medium Egg - Voracious Worm
Upon hatching, a static worm spawns, repeatedly casting Poison Burst, and dealing heavy raid-wide damage. Interrupt and kill it before the blood reaches it.
Drag the boss near them to cleave!
If mutated, the worm gets 50% more HP and casts twice as fast.
EVERYONE
KILL THE SPIDERS BEFORE
THEY KILL THE TANKS.
Big Egg - Colossal Spider
Upon hatching, a big spider spawns and must be tanked. It deals increasing heavy Nature damage to its target.
If mutated, the spider gets 50% more HP and quickly reduces the healing done to its target.