Players on Flarendo's side will sometimes pulse damage in a circle around them for a short time.
Players on Torq's side must control adds that explode and drop a silencing area if they reach their targets.
Split the raid equally in 2 groups and separate the bosses.
Bosses applies a unique stacking debuff within 60 yards of each boss.
Groups swap sides after every intermission to prevent high stacks.
EVERYONE
DODGE THE GROUND
MECHANICS AND HEAL
At 100 energy, both bosses clash in the middle for 20s.
During this time you'll need to dodge aoe and waves.
The bosses also pulse raid-wide damage.
Each consecutive clash deals 30% increased damage.
Swap sides after each clash to reset Blistering Spite and Galvanized Spite stacks.
EVERYONE
BAIT THE BOMB
AND SOAK IT
A massive bomb that explodes and needs a group soak to split the damage.
The location can be baited on players. Try to bait it near walls or previous bombs to save space.
After detonating, the bomb leaves behind a permanent Molten Pool and creates Fiery Waves to dodge.
IF TARGETED
FACE THE BEAM TOWARDS
A WALL AND DODGE IT
The boss charges up a frontal beam targeted on a player. Move out at the last second once the beam is fixated.
Try not to aim it at Torq's side!
This ability always overlaps with a scrapbomb.
EVERYONE
SPREAD FROM
EACH OTHER
EVERYONE
TRY NOT TO
MOVE TOO MUCH
Players near Torq get an extra energy bar. This bar slowly fills from moving.
If it fills completely, you'll be stunned for 6s.
EVERYONE
DODGE THE
MISSILES
Torq shoots a barrage of missiles at players, marked by circles under their feet. Deals damage if hit.
Try to slowly shuffle out of these to avoid filling the Static Bar.
EVERYONE
CC AND MOVE
FROM THE ADDS
Adds periodically spawn and fixate players, exploding with damage.
If they reach their target, they drop pools of electricity that silences anyone in the area.
Crowd control them until they expire.
Flarendo's tankbuster. He knocks his current target up, leaving behind a Molten Pool and creating Fiery Waves.
Torq's tankbuster deals huge physical damage with a secondary nature hit based on mitigation of the first hit.
Use a defensive to survive the 2nd hit.
The two bosses must be tanked 40yd apart or they become immune to damage.
Kill the bosses at the same time, or the surviving boss will get a stacking damage increase.
Flarendo's tankbuster. He knocks his current target up, leaving behind a Molten Pool and creating Fiery Waves.
Torq's tankbuster deals huge physical damage with a secondary nature hit based on mitigation of the first hit.
Use a defensive to survive the 2nd hit.
Each boss applies a different stacking DoT debuff every 5s to players in 60 yards of a boss.
To avoid high stacks, groups must swap sides after the bosses clash.
The two bosses must be tanked 40yd apart or they become immune to damage.
Kill the bosses at the same time, or the surviving boss will get a stacking damage increase.