This is a 3 phase encounter with 2 intermissions. Both bosses are linked and share health.
All phases are similar, as are the 2 intermissions.
In P1, use Takazj's web nets to stop Anub'arash's charges that will otherwise kill you.
In intermission 1, break Takazj'a shield before damage becomes unhealable. Dodge the cones.
In P2, dispel the swarms of Anub'arash next to Takazj to stop her Cataclysmic Entropy.
In intermission 2, break Anub'arash's shield before damage becomes unhealable and dodge the spike rings.
In P3, stop Anub'arash's charges and interrupt Takazj's lethal explosion casts.
At the start of the fight, both bosses cast a circle around them: a purple one for Takazj and a red one for Anub'arash.
Split your raid into 2 groups of 10. One goes to Takazj, the other to Anub'Arash. Players are marked with their boss' color for the whole fight.
If you don't get a color at the start, you die. Only 10 players can have the same color. If players from opposite sides run into each other then they die.
Most of Takazj's abilities will cause players who are hit to drop a mote of their color (red/purple).
Unsoaked motes will explode and apply a stacking DoT (red/purple) to all players of the opposite color.
Motes can only be soaked by players of the opposite color. When a mote is soaked, that player gains 1 stack of the DoT (red/purple). Players die if they reach 3 stacks.
Raid is always split into 2 groups that play far apart. Precise group movement is required to soak motes and avoid killing each other.
Anub'arash needs to charge through 3 web nets to be stopped.
Stinging Swarm is applied to 5 players and all 5 must be transferred onto Takazj within 10s to interrupt her.
Anub'arash's scarabs spawn with a 80% damage reduction that slowly decays over time.
Vielen Dank an Leekuu - Blackhand (EU) für die deutschen Übersetzungen, ohne seine Unterstützung wäre das nicht möglich gewesen.
Both bosses are linked and share health.
P1 lasts 2 minutes. Stop the charges by using the webs around the room.
Dodge the cones, kill the adds, and clear extra webs.
EVERYONE
EACH GROUP STANDS NEAR THEIR
BOSS TO GET ASSIGNED A COLOR.
At the start of the fight, both bosses cast a circle around their hitboxes: a red one for Anub'arash and a purple one for Takazj.
Split your raid in 2. Each group stands in one of the boss' circles and gets assigned their boss' color for the whole fight (red mark/purple mark).
If you don't get a color at the start, you die. Only 10 players can have the same color. If 2 players of opposite color get too close, they die.
EVERYONE
SOAK MOTES LEFT BY OTHER GROUP.
DON'T SOAK MORE THAN 2 AT A TIME.
Several abilities in all phases make players drop a mote of their color when hit (red mote/purple mote).
Motes explode after 15s, each applying an 8s stacking DoT on all players of the other color (red DoT/purple DoT). If 3 motes explode simultaneously, it's a wipe.
Motes can only be soaked by players of the other color. Soaking them applies a stack of the 8s DoT (red/purple). If you get to 3 stacks, you die.
EVERYONE
DON'T STAND IN WEBS.
KEEP SOME FOR THE CHARGES
SOAK THE MOTES.
Takazj drops webs in the room. The webs will detonate if a player touches them, dealing heavy damage to nearby players.
Players hit by the explosion are tethered together by a web that inflicts damage and slows them. They also drop a mote of their color. Moving 30yd away breaks the web.
Use the webs to stop Anub'arash's charge, otherwise the raid dies.
EVERYONE
PLAYERS TOUCH A WEB BOMB TOGETHER AND
SPREAD A WEB STRAND IN THE BOSS' PATH.
At 100 Energy, Anub'arash charges across the room, dealing massive damage to players in his path. If he hits the wall, the raid dies.
Anub'arash needs to charge through 3 web nets to be stopped. Send 3 pairs of players to 3 different web bombs, then position the web strands in Anub'arash's path. When he crosses them, he's stopped.
EVERYONE
IF FIXATED, KITE YOUR SCARAB,
CC AND KILL THEM FAST.
Anub'arash summons a few scarabs. They fixate random players, hit hard, and apply a stacking damage increase debuff.
Scarabs spawn with a 80% damage reduction buff that slowly decays.
Slow, CC, and kill them. When they reach 100 Energy, they become immune to CCs.
EVERYONE
DODGE THE CONE AND
QUICKLY KILL ANY SPIKES.
Anub'arash casts a massive cone attack across the room.
Players hit take heavy damage and are impaled on a spike until freed.
EVERYONE
DON'T STACK IN OTHER
PLAYERS' CIRCLES.
SOAK OPPOSITE MOTES.
After 2 min, Anub'arash burrows into the ground and Takazj teleports herself to the center of the room.
She shields herself and deals increasing raid damage. Destroy the shield quickly and dodge the cones.
EVERYONE
BREAK THE SHIELD,
DODGE THE CONES,
SOAK THE MOTES.
Takazj is static in the center of the room with a massive shield. Red group and purple group play on opposite sides of the room.
She channels cones of explosive webs around the room. Dodge them.
As long as the shield holds, the raid takes increasing damage and drops motes every 12s.
Once the shield is broken, P2 starts and Anub'arash comes back. P2 also lasts 2 minutes.
Dispel Anub'arash's swarms near Takazj to stun her, which then interrupts her explosion cast.
Takazj gains new abilities and Anub'arash no longer charges. P2 is similar to P1.
EVERYONE
PLAYERS WITH SWARM TAKE
EXTRA DAMAGE. GET READY
TO TRANSFER THEM TO TAKAZJ.
New P2 ability
Anub'arash applies Stinging Swarm to 5 players: a permanent DoT that deals damage and increases damage taken by 20%.
When dispelled, it deals a burst of raid damage and jumps to the nearest target.
Dispel all the swarms near Takazj to transfer them to her, which then stuns her and interrupts her her Cataclysmic Entropy. She also takes 100% more damage for 15s and the swarms disappear.
EVERYONE
SOAK THE MOTES.
PLAYERS WITH SWARM SURROUND
TAKAZJ AND QUICKLY DISPEL SWARMS.
New P2 ability
Takazj teleports to the center of the room. She launches a volley at the raid, dealing damage and applying a DoT. All players drop a mote of their color.
She then starts casting a massive explosion. Interrupt her by transferring all 5 swarms onto her within 10s. Swarms are then removed.
Players with swarms spread around her so she's the closest target, and healers dispel quickly.
EVERYONE
ONE GROUP (RED OR PURPLE) CANCELS THE GRIP.
THE OTHER GETS OUT OF THE EXPLOSION
AND BREAKS THEIR WEBS.
New P2 ability
Takazj grips the whole raid to her and all players leave a mote of their color behind. All players become tethered to another player.
One group has to cancel the grip using their class abilities or it's a wipe.
As soon as you're gripped, run away and break the web between you and the other player.
EVERYONE
DODGE THE CONE.
Similar to P1
Anub'arash summons a few scarabs that fixate random players.
Similar to P1
Anub'arash summons a few scarabs that fixate random players.
Similar to P1
Anub'arash casts a massive cone attack across the room.
After 2 minutes, Takazj teleports away and Anub'arash goes to the center of the room.
He shields himself and deals increasing raid damage. Destroy the shield and dodge the rings of spikes.
EVERYONE
BREAK THE SHIELD,
DODGE THE RINGS.
Anub'arash is static in the center of the room with a massive shield.
He channels rings of spikes around the room. Dodge them or get impaled and drop a mote of your color.
As long as the shield holds, the raid takes increasing damage.
Once the shield is broken, P3 starts and Takazj comes back.
Anub'arash gains some new abilities and charges again like in P1.
You now need to stop Anub'arash's charge and stop Takazj's explosion. P3 is similar to P2.
EVERYONE
ONE GROUP (RED OR PURPLE) CANCELS THE GRIP.
THE OTHER RUNS AWAY FROM THE BOSS.
KEEP SOME WEBS TO STOP CHARGE.
Similar to P2 but important!
Takazj grips the whole raid to her and all players leave a mote of their color behind. All gripped players become tethered to another player.
One group has to cancel the grip by using their class abilities, otherwise it's a wipe.
After being gripped by the boss, run away from the explosion BUT keep at least 3 pairs of players tethered by a web.
In P3, this ability is your only source of webs to stop Anub'arash's charge.
EVERYONE
SPREAD WEB ONTO
THE CHARGE'S PATH.
Similar to P1
Stop the charge using the webs from Web Vortex. Anub'arash needs to cross through 3 webs to be stopped.
EVERYONE
PLAYERS WITH SWARM TAKE
EXTRA DAMAGE. GET READY
TO TRANSFER THEM TO TAKAZJ.
Similar to P2
Anub'arash applies Stinging Swarm to 5 players. Dispel them near Takazj to interrupt her Cataclysm Entropy.
Handle this ability exactly like in P2.
EVERYONE
PLAYERS WITH SWARM SURROUND
TAKAZJ AND QUICKLY DISPEL SWARMS
SOAK THE MOTES.
Similar to P2
Players with swarm spread around her so she's the closest target and healers dispel quickly. Soak the motes of the other group.
Handle this ability exactly like in P2.
EVERYONE
DODGE THE RINGS.
New P3 ability
Anub'arash summons 3 large rings of spikes in the room.
Players hit take heavy damage and are impaled until freed.
New P3 ability
Anub'arash applies a powerful 8s DoT to the raid.
Damage increases with each subsequent cast.
New P3 ability
Anub'arash applies a powerful 8s DoT to the raid.
Damage increases with each subsequent cast.
Similar to P2
Takazj casts a massive cone attack across the room. Dodge it.
Similar to P2
Takazj casts bolts at the tank and applies a dispellable DoT.