The fight has one single phase with frequent ultimate ability use.
Your goal is to maximise your DPS by leveraging the different buffs each NPC gives you.
The priority should be to free them and any player frozen later in the fight.
Free the NPCs & players and don't get frozen by Flash Freeze.
EVERYONE
DODGE THE BIG AOE
THEN STAND ON IT
At the end of the cast (9 seconds), all the players not standing on a pile of snow are frozen and incapacitated.
To counter this, when the boss starts casting, look for where big piles of snow will spawn on the room, get nearby and climb on them ONCE the snow is there.
EVERYONE
DODGE TO AVOID
BEING KNOCKED
EVERYONE
STAY CLOSE TO THE FIRE
Sets down a fire on the ground. It removes stacks of Biting Cold to players nearby and grants a chance to proc extra damage and stack a 2% magical damage taken debuff on the boss. This stacks up to 30 stacks (60% magical damage increase).
Make sure to have all ranges next to these, making the boss vulnerable is high priority.
EVERYONE
PASS THE BUFF EFFICIENTLY
Each Shaman NPC gives this buff to a random player, with a number of stacks based on the raid size.
When they touch another player, they give them a 135% critical strike damage buff for 30 seconds.
Plan ahead which specs benefit the most from this buff, and spread the buff accordingly.
EVERYONE
STAND UNDER THE BEAM
Players get a stacking DoT. Moving removes a stack.
Either move or stand next to a fire (preferable) to remove your stacks.
For 20 seconds, Hodir gains Frost damage on his attacks and inflicts ticking damage to the whole raid.
Each Shaman NPC gives this buff to a random player, with a number of stacks based on the raid size.
When they touch another player, they give them a 135% critical strike damage buff for 30 seconds.
Plan ahead which specs benefit the most from this buff, and spread the buff accordingly.
Dispells a random player affected by Freeze. Not very reliable.
Hodir casts a "frost nova" like ability, rooting all players in 10 yards radius for 10 seconds.
Quickly mass dispel.
Sets down a fire on the ground. It removes stacks of Biting Cold to players nearby and grants a chance to proc extra damage and stack a 2% magical damage taken debuff on the boss. This stacks up to 30 stacks (60% magical damage increase).
Make sure to have all ranges next to these, making the boss vulnerable is high priority.
Players get a stacking DoT. Moving removes a stack.
Either move or stand next to a fire (preferable) to remove your stacks.
Hodir casts a "frost nova" like ability, rooting all players in 10 yards radius for 10 seconds.
Quickly mass dispel.
For 20 seconds, Hodir gains Frost damage on his attacks and inflicts ticking damage to the whole raid.
Sets down a fire on the ground. It removes stacks of Biting Cold to players nearby and grants a chance to proc extra damage and stack a 2% magical damage taken debuff on the boss. This stacks up to 30 stacks (60% magical damage increase).
Make sure to have all ranges next to these, making the boss vulnerable is high priority.
Each Shaman NPC gives this buff to a random player, with a number of stacks based on the raid size.
When they touch another player, they give them a 135% critical strike damage buff for 30 seconds.
Plan ahead which specs benefit the most from this buff, and spread the buff accordingly.
Dispells a random player affected by Freeze. Not very reliable.