Нарешті, бій з польотами на драконах!
Трьохфазний ій з перехідною фазою польотів між ними. Обидві перехідні фази однакові.
В усіх трьох фазах Тіндрал використовує схожі здібності. Всі три фази дуже схожі
На Фазі 1 Тіндрал отримує здібності совиної форми. На Фазі 2 замість того буде користуватися здібностями древня. На Фазі 3 він використовує всі наявні.
На фазах 1 та 3, великі вогняні колони вивільняють множинні хвилі променів.
На фазах 2 та 3, розчавлювання насіння завдає збільшеної шкоди.
На фазах 2 та 3, насіння, що залишилось, перетворюється на дерева, які стоять вічно та вб'ють ваш рейд.
На перехідній фазі щит Наднової зірки має обсяг 10% здоров'я Тіндрала. Впевніться, що ви зібрали всі кульки по дорозі.
Тіндрал має декілька ключових здібностей, що використовує впродож всіх фаз. На фазі 1 він набуває форми місячної сови та отримує дві додаткові здібності.
Розташуйтесь близько навколо боса, коли він укорінює рейд. Ухиляйтесь від різних шкідливих ефектів по площі та виносіть вогняний дебаф подалі від рейду. Фаза 1 триває 90 сек.
ВСІ
БЛИЗЬКО РОЗТАШУЙТЕСЬ КОЛО БОСА
ПЕРЕД ВКОРІНЕННЯМ.
ЗНІМІТЬ ЛОЗИ, АБО ВБИЙТЕ,
Періодично Тіндрал позначатиме всіх гравців колом. Після 4сек усі вибухають і вкорінюються лозами.
Під час дії коренів гравці отримують пошкодження. Цю лозу можна або вбити, або зняти будь-якою здатністю, яка знімає вкоріннення.
Що робить цю механіку небезпечною, так це коли вона накладається на інші, а гравці не можуть рухатися.
EVERYONE
DODGE THE SWIRLIES.
EVERYONE
MOVE OUT WHEN TARGETED
TO GET DISPELLED AND
DROP YOUR FIRE POOL.
Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.
When players are dispelled, they drop a fire patch on the ground. Let them spread before dispelling them.
EVERYONE
DODGE THE BEAMS AND
DON'T STAND IN THE FIRE
EVERYONE
MOVE OUT OF THE MUSHROOMS.
ONE TANK SOAKS MUSHROOM 1 AND 3.
THE OTHER MUSHROOM 2 AND 4.
Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.
Soaking a mushroom deals massive Physical and Fire damage and increases the damage taken from mushrooms by 500% for 3s.
One tank soaks mushrooms 1 and 3. The other soaks mushrooms 2 and 4.
If you're not a tank, don't stand where they spawn!
After 90s in P1, Tindral shifts into an owl and flies to the next platform.
Grab a feather on the ground to mount up and follow him. Collect green orbs along the way.
Destroy Tindral's shield when you arrive.
EVERYONE
WALK ON A FEATHER AND
USE THE EXTRA ACTION
BUTTON TO START FLYING.
When Tindral takes off, he drops feathers on the ground. Walking over one grants you an extra action button that summons your flying mount.
Use your flying mount to quickly reach the next platform where P2 takes place. Collect green orbs and dodge the fire orbs.
EVERYONE
FLY THROUGH THE GREEN
ORBS TO INCREASE
THE RAID'S THROUGHPUT
While flying, players can fly through green orbs that grant a stackable 5% damage and healing increase to the raid.
Grab as many as you can to break Tindral's shield after you arrive.
It also grants everyone three vigor, allowing you to use speed boost abilities.
EVERYONE
DODGE THE FIRE ORBS
WHILE FLYING; THEY
DAMAGE AND SLOW YOU.
EVERYONE
DESTROY THE ABSORB
SHIELD BEFORE THE END
OF THE CAST OR WIPE.
When he arrives at the next platform, Tindral shields himself for 10% of his HP and starts a 30s channel. If he completes it, the raid dies.
Break his shield to interrupt him and continue the fight. If you're fast, you can land on the platform before he does.
After breaking Tindral's shield, P2 starts. It's the same as P1, but Tindral now shifts into a treant instead of a moonkin.
When Tindral shifts into a treant, stomp on the seeds that spawn.
EVERYONE
WHEN SEEDS SPAWN,
STOMP ON THEM BEFORE
THEY SPROUT INTO A TREE
New P2 ability
Twice in P2, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops lots of seeds on the ground.
Players need to stomp on the seeds to destroy them. Stomping on a seed increases the damage taken from them by 50%. This effect stacks.
After 10s, any remaining seed sprouts into a permanent tree that will quickly kill your raid.
EVERYONE
TIGHTLY SPREAD AROUND
BOSS FOR THE ROOTS.
REMOVE THEM OR KILL THEM
Similar to P1
Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.
While rooted, players take damage. Vines can either be killed or removed by any ability that removes roots.
What makes this ability dangerous is when it overlaps with others and players can't move.
EVERYONE
DODGE THE SWIRLIES.
EVERYONE
MOVE OUT WHEN TARGETED
TO GET DISPELLED AND DROP
YOUR FIRE POOL.
Similar to P1
Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.
When players are dispelled, they drop a fire patch on the ground. Let players spread before dispelling them.
EVERYONE
MOVE OUT OF THE MUSHROOMS.
ONE TANK SOAKS MUSHROOM 1 AND 3.
THE OTHER MUSHROOM 2 AND 4.
Similar to P1
Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.
Soaking a mushroom deals massive Physical and Fire damage and increases by the damage taken from mushrooms by 500% for 3s.
One tank soaks mushroom 1 and 3. The other mushroom 2 and 4.
If you're not a tank, don't stand where they spawn!
After 90s in P2, Tindral shifts into an owl and flies toward the final platform.
This intermission is the same as the first one. There are more orbs to grab along the way.
EVERYONE
WALK ON A FEATHER AND
USE THE EXTRA ACTION
BUTTON TO START FLYING.
Similar to intermission 1
When Tindral takes off, he drops feathers on the ground. Walking over them grants you an extra action button that summons your flying mount.
Use your flying mount to quickly reach the next platform where P2 takes place. Along the way, dodge the fire orbs and collect the green orbs.
EVERYONE
FLY THROUGH THE GREEN
ORBS TO INCREASE
THE RAID'S THROUGHPUT
Similar to intermission 1
While flying, players can consume green orbs to gain a stackable 5% damage and healing increase to the raid.
Grab as many as you can to break Tindral's shield after you arrive.
Orbs also grant everyone three vigor, allowing you to use speed boost abilities.
EVERYONE
DODGE THE FIRE ORBS
WHILE FLYING, THEY WILL
DAMAGE AND SLOW YOU.
EVERYONE
DESTROY THE ABSORB
SHIELD BEFORE THE END
OF THE CAST OR WIPE.
Similar to intermission 1
When he arrives at the next platform, Tindral shields himself for 10% of his HP and starts a 30s channel. If he completes it, the raid dies.
Break his shield to interrupt him and continue the fight. If you're fast, you can land on the platform before he does.
After breaking Tindral's shield, P3 starts. It's the same as P1 and P2, but Tindral now uses both his moonkin and treant abilities.
Kill him before he kills you.
EVERYONE
TIGHTLY SPREAD AROUND
BOSS FOR THE ROOTS.
REMOVE THEM OR KILL THEM
Similar to P1 and P2
Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.
While rooted, players take damage. Vines can either be killed or removed by any ability that removes roots.
What makes this ability dangerous is when it overlaps with others and players can't move.
EVERYONE
WHEN SEEDS SPAWN,
STOMP THEM BEFORE
THEY SPROUT INTO A TREE
Similar to P2
Regularly, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops lots of seeds on the ground.
Players need to stomp on them to destroy them. Stomping on a seed increases the damage taken from them by 50%. This effect stacks.
After 10s, any remaining seed sprouts into a permanent tree that will quickly kill your raid.
EVERYONE
DODGE THE SWIRLIES.
EVERYONE
MOVE OUT WHEN TARGETED
TO GET DISPELLED AND
DROP YOUR FIRE POOL.
Similar to P1 and P2
Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.
When players are dispelled, they drop a fire patch on the ground. Let players spread before dispelling them.
EVERYONE
DON'T STAND IN THE FIRE
AND DODGE THE BEAMS
EVERYONE
MOVE OUT OF THE MUSHROOMS.
ONE TANK SOAKS MUSHROOM 1 AND 3.
THE OTHER MUSHROOM 2 AND 4
Similar to P1 and P2
Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.
Soaking a mushroom deals massive Physical and Fire damage and increases the damage taken from mushrooms by 500% for 3s.
One tank soaks mushroom 1 and 3. The other mushroom 2 and 4.
If you're not a tank, don't stand where they spawn!
Similar to P1 and P2
Tindral's melee attacks apply a stacking DoT to his target. Tank swap when damage gets too high.