Single phase fight with a repeating intermission. Each intermission empowers the boss and an ability.
Sprocketmonger Lockenstock rotates through an array of inventions, each causing a different mechanic.
Intermission will knock you away. Make your way back to the boss while dodging mechanics.
Mines now spawn which need to be popped by players.
Players are randomly turned red or blue, shuffling periodically. Blue players and red players must not touch.
Mines also spawn and are marked by colors. Don't touch an opposite color mine; it'll wipe the raid.
Grazie a Marcethemage - Nemesis (IT) per il suo lavoro, senza il quale la traduzione italiana non sarebbe stata possibile.
Various inventions rotate throughout the fight, each with unique mechanics. They move through the room on conveyor belts.
After intermissions, inventions have empowered void abilities. Intermission 1 empowers Beams, and Intermission 2 empowers Rockets.
The boss electrifies an area in the room, forcing you to constantly move around. The pattern is always the same every pull.
EVERYONE
SPLIT INTO COLOR GROUP
DONT TOUCH OPPOSITE
Lockenstock evenly assigns all players one of two colors, red or blue. Periodically, he'll shuffle everyone's colors. Assigned colors are random.
Players must avoid coming into contact with opposite colored players or it will apply a large DoT and knock them back.
Mines are also assigned colors. Touching an opposite colored mine wipes the raid.
EVERYONE
MOVE OUT OF
ELECTRICITY
EVERYONE
DODGE THE BEAMS
EVERYONE
WATCH OUT FOR
THE ROCKETS
EVERYONE
DONT GET
SUCKED IN
EVERYONE
DODGE THE BEAM
EVERYONE
DODGE THE
VOID PROJECTILE
After the 2nd intermission, rockets are empowered by the void.
Rockets become void projectiles. If any player is hit, the whole raid takes additional damage.
EVERYONE
POP THE MINES
BUT NOT TOO FAST
Periodically, a set of 4 mines spawns around the room. Pop a mine by stepping on it.
Popping a mine deals raid-wide damage and gives everyone a 450% damage taken debuff for 2s, so don't pop too fast.
Detonating a mine deals damage to the player and applies a debuff for 2m, increasing damage taken by 1000%.
Same player can't pop again while debuffed. Be aware that mines can be triggered by the boss' inventions.
On Mythic, mines are colored red or blue. Only red players can pop red mines and vice versa. Touching an opposite color mine wipes the raid.
EVERYONE
KEEP MOVING
IF MARKED
Several ranged players are marked and drop circles under their feet for a short time. Drills pop up from the circles.
Marked players need to keep walking so they aren't hit.
Touching a drill stuns players and applies a DoT."
TANKS
EXPLODE OUT
OF THE RAID
Every so often, the boss casts raid-wide burst damage followed by a DoT.
Every so often, the boss casts raid-wide burst damage followed by a DoT.
Traps sometimes move along conveyor belts. Touching one knocks you up, applies a DoT, and increases your movement speed for 60% for 6s.
Intermission starts when the boss reaches 100% energy.
Lockenstock knocks everyone back and electrifies all areas.
Players must run through the conveyor belts to get to him while also taking damage and dodging swirlies.
EVERYONE
WALK BACK
TO THE BOSS
EVERYONE
DODGE, HEAL THROUGH THE
DAMAGE, AND USE DEFENSIVES
During the intermission, all players take pulsing raid-wide damage and get healing absorbs.
Swirlies fall on the floor, dealing damage and stunning anyone hit.
After an intermission, an invention is empowered with void energy.
Fire Beams become Void Beams after Intermission 1.
Rocket Barrage becomes Void Barrage after Intermission 2.