Mythic Trap Logo
Mythic Trap
CLOSE

Liberation of Undermine

Sprocketmonger Lockenstock

Boss #5
团本难度
选择难度找到指定攻略
职责筛选
过滤多余信息
更好地讲解
分享链接,为团队讲解战斗策略
没时间?
一句话攻略

战术攻略

FIGHT OVERVIEW
  • Single phase fight with a repeating intermission. Each intermission empowers the boss and an ability.

  • Sprocketmonger Lockenstock rotates through an array of inventions, each causing a different mechanic.

  • Intermission will knock you away. Make your way back to the boss while dodging mechanics.

Heroic Changes
  • Mines now spawn which need to be popped by players.

Mythic Changes

非常感谢 Pit & Jeri 作为中文文本的编辑所做的出色工作。

Phase 1

Various inventions rotate throughout the fight, each with unique mechanics. They move through the room on conveyor belts.


After intermissions, inventions have empowered void abilities. Intermission 1 empowers Beams, and Intermission 2 empowers Rockets.


The boss electrifies an area in the room, forcing you to constantly move around. The pattern is always the same every pull.

EVERYONE

SPLIT INTO COLOR GROUP

DONT TOUCH OPPOSITE

Play Button
仅限史诗难度
分享链接
Polarization Generator
Group Spread

Lockenstock evenly assigns all players one of two colors, red or blue. Periodically, he'll shuffle everyone's colors. Assigned colors are random.


Players must avoid coming into contact with opposite colored players or it will apply a large DoT and knock them back.


Mines are also assigned colors. Touching an opposite colored mine wipes the raid.

EVERYONE

MOVE OUT OF

ELECTRICITY

Play Button
分享链接
Wire Transfer
Restricted Area

The room is split into 4 segments, each divided by conveyor belts.


The boss electrifies 2 segments for a period of time, it deals high damage and slows players.


There are 4 patterns before an intermission. The patterns are always the same.

EVERYONE

DODGE THE BEAMS

Play Button
分享链接
Blazing Beam
Fire Beam

One of the boss' inventions coming from the left or right conveyor belts.


The beams of fire deal massive damage to anyone hit.

EVERYONE

WATCH OUT FOR

THE ROCKETS

Play Button
分享链接
Rocket Barrage
Projectile

One of the boss' inventions coming from the left or right conveyor belts.


The canon shoots multiple rockets that deal massive damage to anyone hit.

EVERYONE

DONT GET

SUCKED IN

Play Button
分享链接
Mega Magnetize
Stun

One of the boss' inventions that always comes from the middle conveyor belt.


The magnets pulls players in, stunning them for 6s if they touch it.

EVERYONE

DODGE THE BEAM

Play Button
分享链接
Jumbo Void Beam
Beam

After the 1st intermission, the fire beams are empowered by the void.


The beams are now much bigger.

EVERYONE

DODGE THE

VOID PROJECTILE

Play Button
分享链接
Void Barrage
Projectile

After the 2nd intermission, rockets are empowered by the void.


Rockets become void projectiles. If any player is hit, the whole raid takes additional damage.

EVERYONE

POP THE MINES

BUT NOT TOO FAST

Play Button
史诗难度变化
分享链接
Foot-Blasters
Mines

Periodically, a set of 4 mines spawns around the room. Pop a mine by stepping on it.


Popping a mine deals raid-wide damage and gives everyone a 450% damage taken debuff for 2s, so don't pop too fast.


Detonating a mine deals damage to the player and applies a debuff for 2m, increasing damage taken by 1000%.


Same player can't pop again while debuffed. Be aware that mines can be triggered by the boss' inventions.


On Mythic, mines are colored red or blue. Only red players can pop red mines and vice versa. Touching an opposite color mine wipes the raid.

EVERYONE

KEEP MOVING

IF MARKED

Play Button
分享链接
Screw Up
Stun

Several ranged players are marked and drop circles under their feet for a short time. Drills pop up from the circles.


Marked players need to keep walking so they aren't hit.


Touching a drill stuns players and applies a DoT."           

TANKS

EXPLODE OUT

OF THE RAID

Play Button
分享链接
Pyro Party Pack
Tank Mechanic

Lockenstock hits his target, and after 6s it explodes.


Players farther from the impact take less damage.

分享链接
Sonic Ba-Boom
Raid Damage

Every so often, the boss casts raid-wide burst damage followed by a DoT.

分享链接
Gravi-Gunk
Tank Mechanic

Attacks apply a 15% damage taken debuff which also slows by 5%. This stacks.

分享链接
Blisterizer Mk. II
Traps

Traps sometimes move along conveyor belts. Touching one knocks you up, applies a DoT, and increases your movement speed for 60% for 6s.

分享链接
Sonic Ba-Boom
Raid Damage

Every so often, the boss casts raid-wide burst damage followed by a DoT.

分享链接
Blisterizer Mk. II
Traps

Traps sometimes move along conveyor belts. Touching one knocks you up, applies a DoT, and increases your movement speed for 60% for 6s.

分享链接
Gravi-Gunk
Tank Mechanic

Attacks apply a 15% damage taken debuff which also slows by 5%. This stacks.

Intermission

Intermission starts when the boss reaches 100% energy.


Lockenstock knocks everyone back and electrifies all areas.


Players must run through the conveyor belts to get to him while also taking damage and dodging swirlies.

EVERYONE

WALK BACK

TO THE BOSS

Play Button
分享链接
Beta Launch
Intermission

At 100 energy, Lockenstock knocks players away and the intermission begins.


It lasts 20s.

EVERYONE

DODGE, HEAL THROUGH THE

DAMAGE, AND USE DEFENSIVES

Play Button
分享链接
Bleeding Edge
Raid Damage

During the intermission, all players take pulsing raid-wide damage and get healing absorbs.


Swirlies fall on the floor, dealing damage and stunning anyone hit.


After an intermission, an invention is empowered with void energy.


Fire Beams become Void Beams after Intermission 1.


Rocket Barrage becomes Void Barrage after Intermission 2.

分享链接
Upgraded Bloodtech
Boss' Buff

Every intermission, the boss gets a stacking 15% damage increase.

分享链接
Upgraded Bloodtech
Boss' Buff

Every intermission, the boss gets a stacking 15% damage increase.

0
Sprocketmonger Lockenstock Picture
Wipefest Logo
WIPEFEST.GG
Help your team reach its full potential.
Find a log for the fight that you want to analyse, and Wipefest will do the rest, by using data from Warcraft Logs to display insights and timelines for raid encounters.

Answer common mechanical questions about every pull, while the timeline aims to give a concise high-level overview of what is happening in a fight.
START ANALYZING NOW
Sprocketmonger Lockenstock
AVAILABLE ANALYSIS
感谢名单

感谢合作伙伴Echo公会提供的游戏画面和Boss策略。

感谢Katskratches 及 Layria,我们的英文编辑。

感谢Akmi做的视频剪辑。

感谢Jeri及Pit的汉化工作。

我们也在招募更多玩家参与我们的工作、

详情参见公众号:Warcraftlogs