The fight has 2 alternating phases, at 75%, 50% and 25% HP.
In Phase 1, you DPS the boss while spreading out when you're targetted by a mechanic.
In Phase 2, the boss takes increased damage while adds will also spawn that must be dealt with properly.
Hard Mode starts if you kill the Heart of the Deconstructor in Phase 2.
The boss heals to full HP, gains 60% Health and inflict 15% more damage.
The Hard Mode sets in Phase 1 with empowered abilities making the fight harder the longer it lasts.
Adds stops spawning when Hard Mode is activated
A simple phase where you focus DPS the boss and spread out if you have a debuff.
EVERYONE
BIG HEALS. WATCH OUT
FOR OVERLAP WITH OTHER
ABILITIES WHEN TARGETED.
EVERYONE
IMMEDIATELY MOVE OUT
FROM THE RAID IF YOU
GET TARGETED BY THIS.
EVERYONE
IMMEDIATELY MOVE OUT
FROM THE RAID IF YOU
GET TARGETED BY THIS.
The Gravity Bombs the boss puts on players now also drop a 3 minutes lasting AoE, making the room space management more challenging.
The Searing Light also spawns a Life Spark in HM, inflicting damage to the raid every 3 seconds. Kill it quickly to avoid ramping damage.
The Gravity Bombs the boss puts on players now also drop a 3 minutes lasting AoE, making the room space management more challenging.
The Searing Light also spawns a Life Spark in HM, inflicting damage to the raid every 3 seconds. Kill it quickly to avoid ramping damage.
Upon reaching 75%, 50% and 25% HP, P2 starts. Deal with the adds while doing increased damage to the boss.
EVERYONE
INFLICT AS MUCH DAMAGE
AS YOU CAN TO THE HEART
WHILE DEALING WITH THE ADDS.
EVERYONE
KILL THE SMALL ADDS
TO KEEP THEM FROM
HEALING THE BOSS.
During this phase, adds will spawn from the scraps on each side of the room. Some must be tanked, others will rush to the boss.
The Boombot specifically will explode on death. Scrap Repair must be killed before they reach the boss. The pummelers must be off tanked and inflicts all sorts of AoE.