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Halfus Wyrmbreaker

Boss #9
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Strategy Guide

FIGHT OVERVIEW
  • This fight has only one phase and is a high AoE oriented fight.

  • The boss is surrounded by 5 drakes. In normal, 3 of these will be active per week, buffing the boss.

  • The active drakes determine the abilities and buffs of both the boss and his proto-behemoth.

  • The boss has a huge amount of health, but he takes stacking increased damage once each drake is defeated.

Heroic Changes
  • All five drakes are always active, therefore the boss always has the maximum amount of buffs.

Phase 1

The boss doesn't cast any abilities on his own above 50% health. Most of the fight involves managing the adds.


You can choose to release all the drakes at the pull, or keep some imprisoned until you've dealt with the others.


Releasing more drakes at the beginning of the encounter weakens the boss directly but makes the fight harder for the off-tank.

HEALERS

HEAL THROUGH

THE BREATH

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Scorching Breath
Raid-wide Damage

The Proto-Drake casts a wave of fire across the entire platform, dealing massive raid damage.


This ability is granted by the Emerald Whelps.


Releasing them will debuff the Proto-Drake, drastically reducing his damage.

EVERYONE

DODGE THE

FIREBALLS

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Fireball Barrage
Raid Damage

The Proto-Drake channels and unleashes fireballs at random players, dealing massive damage within 4yrds of the impact.


This ability is granted by the Time Warden.


Releasing him will debuff the Proto-Drake, slowing his casting speed and the travel speed of the fireballs, making them easier to dodge.

EVERYONE

SURVIVE

THE ROAR

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Furiour Roar
Stun

When Halfus reaches 50% health, he periodically casts Furious Roar, which deals massive raid damage and knocks enemies to the ground, stunning them for 2 seconds.


This is cast 3 times in rapid succession.         

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Shadow Nova
Interrupt

The boss gains the ability to cast Shadow Nova, dealing massive damage to the raid and knocking all players back.


This ability is granted by the Storm Rider. Releasing him will debuff the boss, decreasing his cast speed.


Shadow Nova must be interrupted. The cast time is 0.25s when the boss is not debuffed and 1.25s when he is debuffed.

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Malevolent Strikes
Tank Mechanic

The boss gains the ability to debuff his target, reducing healing received and stacking up to 100% for 30s.


This ability is granted by the Slate Dragon. Releasing him will paralyze the boss for 12s every 35s, while increasing his damage taken by 100%.


The Slate Dragon is usually released last, as his debuff is the least impactful.

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Frenzied Assault
Boss Buff

The boss gains a 120% attack speed buff, causing him to deal significant damage.


This is granted by the Nether Scion.


Releasing him will debuff the boss, reducing his hit chance, attack speed, and physical damage by 25%.

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Shadow Nova
Interrupt

The boss gains the ability to cast Shadow Nova, dealing massive damage to the raid and knocking all players back.


This ability is granted by the Storm Rider. Releasing him will debuff the boss, decreasing his cast speed.


Shadow Nova must be interrupted. The cast time is 0.25s when the boss is not debuffed and 1.25s when he is debuffed.

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Frenzied Assault
Boss Buff

The boss gains a 120% attack speed buff, causing him to deal significant damage.


This is granted by the Nether Scion.


Releasing him will debuff the boss, reducing his hit chance, attack speed, and physical damage by 25%.

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Malevolent Strikes
Tank Mechanic

The boss gains the ability to debuff his target, reducing healing received and stacking up to 100% for 30s.


This ability is granted by the Slate Dragon. Releasing him will paralyze the boss for 12s every 35s, while increasing his damage taken by 100%.


The Slate Dragon is usually released last, as his debuff is the least impactful.

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Halfus Wyrmbreaker
AVAILABLE ANALYSIS
- Shadow Nova
- FIreball Barrage
- Furious Roar
- Dragon's Aid