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Liberation of Undermine

Sprocketmonger Lockenstock

Boss #5
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Strategy Guide

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FIGHT OVERVIEW
  • Single phase fight with a repeating intermission. Each intermission empowers the boss and an ability.

  • Sprocketmonger Lockenstock rotates through an array of inventions, each causing a different mechanic.

  • Intermission will knock you away. Make your way back to the boss while dodging mechanics.

Phase 1

Various inventions rotate throughout the fight, each with unique mechanics. They move through the room on conveyor belts.


After intermissions, inventions have empowered void abilities. Intermission 1 empowers Beams, and Intermission 2 empowers Rockets.


The boss electrifies an area in the room, forcing you to constantly move around. The pattern is always the same every pull.

EVERYONE

MOVE OUT OF

ELECTRICITY

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Wire Transfer
Restricted Area

The room is split into 4 segments, each divided by conveyor belts.


The boss electrifies 2 segments for a period of time, it deals high damage and slows players.


There are 4 patterns before an intermission. The patterns are always the same.

EVERYONE

DODGE THE BEAMS

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Blazing Beam
Fire Beam

One of the boss' inventions coming from the left or right conveyor belts.


The beams of fire deal massive damage to anyone hit.

EVERYONE

WATCH OUT FOR

THE ROCKETS

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Rocket Barrage
Projectile

One of the boss' inventions coming from the left or right conveyor belts.


The canon shoots multiple rockets that deal massive damage to anyone hit.

EVERYONE

DONT GET

SUCKED IN

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Mega Magnetize
Stun

One of the boss' inventions that always comes from the middle conveyor belt.


The magnets pulls players in, stunning them for 6s if they touch it.

EVERYONE

DODGE THE BEAM

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Jumbo Void Beam
Beam

After the 1st intermission, the fire beams are empowered by the void.


The beams are now much bigger.

EVERYONE

DODGE THE

VOID PROJECTILE

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Void Barrage
Projectile

After the 2nd intermission, rockets are empowered by the void.


Rockets become void projectiles. If any player is hit, the whole raid takes additional damage.

EVERYONE

POP THE MINES

BUT NOT TOO FAST

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Foot-Blasters
Mines

Periodically, a set of 4 mines spawns around the room. Pop a mine by stepping on it.


Popping a mine deals raid-wide damage and gives everyone a 450% damage taken debuff for 2s, so don't pop too fast.


Detonating a mine deals damage to the player and applies a debuff for 2m, increasing damage taken from it by 1000%.


The same player can't pop again while debuffed. Be aware that mines can be triggered by the boss' inventions.

EVERYONE

KEEP MOVING

IF MARKED

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Screw Up
Stun

Several ranged players are marked and drop circles under their feet for a short time. Drills pop up from the circles.


Marked players need to keep walking so they aren't hit.


Touching a drill stuns players and applies a DoT."           

TANKS

EXPLODE OUT

OF THE RAID

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Pyro Party Pack
Tank Mechanic

Lockenstock hits his target, and after 6s it explodes.


Players farther from the impact take less damage.

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Sonic Ba-Boom
Raid Damage

Every so often, the boss casts raid-wide burst damage followed by a DoT.

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Blisterizer Mk. II
Traps

Traps sometimes move along conveyor belts. Touching one knocks you up, applies a DoT, and increases your movement speed for 60% for 6s.

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Sonic Ba-Boom
Raid Damage

Every so often, the boss casts raid-wide burst damage followed by a DoT.

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Blisterizer Mk. II
Traps

Traps sometimes move along conveyor belts. Touching one knocks you up, applies a DoT, and increases your movement speed for 60% for 6s.

Intermission

Intermission starts when the boss reaches 100% energy.


Lockenstock knocks everyone back and electrifies all areas.


Players must run through the conveyor belts to get to him while also taking damage and dodging swirlies.

EVERYONE

WALK BACK

TO THE BOSS

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Beta Launch
Intermission

At 100 energy, Lockenstock knocks players away and the intermission begins.


It lasts 20s.

EVERYONE

DODGE, HEAL THROUGH THE

DAMAGE, AND USE DEFENSIVES

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Bleeding Edge
Raid Damage

During the intermission, all players take pulsing raid-wide damage and get healing absorbs.


Swirlies fall on the floor, dealing damage and stunning anyone hit.


After an intermission, an invention is empowered with void energy.


Fire Beams become Void Beams after Intermission 1.


Rocket Barrage becomes Void Barrage after Intermission 2.

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Upgraded Bloodtech
Boss' Buff

Every intermission, the boss gets a stacking 15% damage increase.

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Upgraded Bloodtech
Boss' Buff

Every intermission, the boss gets a stacking 15% damage increase.

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Sprocketmonger Lockenstock
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CREDITS

Credits to our fantastic partner Echo for the gameplay footage and boss strategies.


Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!