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Liberation of Undermine

Cauldron of Carnage

Boss #2
RAID DIFFICULTY
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Strategy Guide

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#1 Raiding Guild in the world, multiple time MDI Winners, Echo is the leading guild in World of Warcraft.
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FIGHT OVERVIEW
  • 1 phase fight with an intermission when boss reaches 100% energy.

  • Bosses need to be separated. Split your raid in two. Each half will take on a different boss, swapping intermittently.

  • Bosses don't share health, but they need to be killed at the same time to avoid an enrage.

Heroic Changes
  • Players on Flarendo's side will sometimes pulse damage in a circle around them for a short time.

  • Players on Torq's side must control adds that explode and drop a silencing area if they reach their targets.

Mythic Changes
Phase 1

Split the raid equally in 2 groups and separate the bosses.


Bosses applies a unique stacking debuff within 60 yards of each boss.


Groups swap sides after every intermission to prevent high stacks.

EVERYONE

KICK TOYS TOGETHER

TWO AT A TIME

Play Button
MYTHIC ONLY
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Tiny Tussle
Mythic Mechanic

Multiple miniature toys spawn near both bosses. Walking near a toy will kick it forward. Kick these toys near the middle.


When two opposing toys get close, they will run toward each other.


Upon collision, they explode and apply a raid-wide 3s DoT.


This DoT stacks, so be careful how many you pair at a time.


Colossal Clash causes any leftover toys to collide, dealing lethal damage.

EVERYONE

DODGE THE GROUND

MECHANICS AND HEAL

Play Button
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Colossal Clash
Intermission

At 100 energy, both bosses clash in the middle for 20s.


During this time you'll need to dodge aoe and waves.


The bosses also pulse raid-wide damage.


Each consecutive clash deals 30% increased damage.


Swap sides after each clash to reset Blistering Spite and Galvanized Spite stacks.

EVERYONE

BAIT THE BOMB

AND SOAK IT

Play Button
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Scrapbomb
Soak

A massive bomb that explodes and needs a group soak to split the damage.


The location can be baited on players. Try to bait it near walls or previous bombs to save space.


After detonating, the bomb leaves behind a permanent Molten Pool and creates Fiery Waves to dodge.

IF TARGETED

FACE THE BEAM TOWARDS

A WALL AND DODGE IT

Play Button
MYTHIC CHANGES
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Blastburn Roarcannon
Fixated Beam

The boss charges up a frontal beam targeted on a player. Move out at last second once the beam is fixated.


Try not to aim it at Torq's side!


This ability always overlaps with a scrapbomb.


On Mythic difficulty, the beam splits into 3.

EVERYONE

SPREAD FROM

EACH OTHER

Play Button
HEROIC ONLY
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Molten Phlegm
AoE Damage

Players are marked with circles and pulse fire damage around them for 10s.

EVERYONE

TRY NOT TO

MOVE TOO MUCH

Play Button
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Static Charge
Movement Mechanic

Players near Torq get an extra energy bar. This bar slowly fills from moving.


If it fills completely, you'll be stunned for 6s.

EVERYONE

DODGE THE

MISSILES

Play Button
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Thunderdrum Salvo
Following AoE

Torq shoots a barrage of missiles at players, marked by circles under their feet. Deals damage if hit.


Try to slowly shuffle out of these to avoid filling the Static Bar.

EVERYONE

CC AND MOVE

FROM THE ADDS

Play Button
MYTHIC CHANGES
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Voltaic Image
Add Management

Adds periodically spawn and fixate players, exploding with damage.


If they reach their target, they drop pools of electricity that silence anyone in the area.


On Mythic difficulty, they drop pools even if they expire.

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Eruption Stomp
Tank Mechanic

Flarendo's tankbuster. He knocks his current target up, leaving behind a Molten Pool and creating Fiery Waves.

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Blistering / Galvanized Spite
Stacking Debuff

Each boss applies a different stacking DoT debuff every 5s to players in 60 yards of a boss.


To avoid high stacks, groups must swap sides after the bosses clash.

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Lightning Bash
Tank Mechanic

Torq's tankbuster deals huge physical damage with a secondary nature hit based on mitigation of the first hit.


Use a defensive to survive the 2nd hit.

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Raised Guard
Boss' Immunity

The two bosses must be tanked 40yd apart or they become immune to damage.


Kill the bosses at the same time, or the surviving boss will get a stacking damage increase.

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Eruption Stomp
Tank Mechanic

Flarendo's tankbuster. He knocks his current target up, leaving behind a Molten Pool and creating Fiery Waves.

SHARE LINK
Lightning Bash
Tank Mechanic

Torq's tankbuster deals huge physical damage with a secondary nature hit based on mitigation of the first hit.


Use a defensive to survive the 2nd hit.

SHARE LINK
Blistering / Galvanized Spite
Stacking Debuff

Each boss applies a different stacking DoT debuff every 5s to players in 60 yards of a boss.


To avoid high stacks, groups must swap sides after the bosses clash.

SHARE LINK
Raised Guard
Boss' Immunity

The two bosses must be tanked 40yd apart or they become immune to damage.


Kill the bosses at the same time, or the surviving boss will get a stacking damage increase.

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Cauldron of Carnage
AVAILABLE ANALYSIS
CREDITS

Credits to our fantastic partner Echo for the gameplay footage and boss strategies.


Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!


Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!