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Dragon Soul

Warlord Zon'ozz

Boss #2
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Strategy Guide

FIGHT OVERVIEW
  • This is a two phase fight, one with bouncing ball back and forth, and then an high damage phase.

Heroic Changes
  • On heroic difficulty, 3 types of adds spawns during the Black Blood phase.

Ping Pong Phase

Split your melee players and your range player in two groups standing apart.


Soak and bounce the Void Diffusion "ball" between the groups.

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Void Diffusion
Raid Mechanic

When the Ball (Void of the Unmaking) touches a player, it bounces in the opposite direction, dealing large damage split between players hit.


It also gains a stack of Void Diffusion, dealing 20% increased damage on next hit, as well as making Zon'ozz take 5% increased damage (per stack) in the intermission.


If the Ball hits Zon'ozz, it forces him to phase, starting the intermission and resetting his stacks of Focused Anger.      

IF TARGETED

MOVE OUT TO

GET DISPELLED

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HEROIC CHANGES
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Disrupting Shadows
Dispel Mechanic

A DoT cast on random players dealing shadow damage, does a knockback when dispelled.


In HC this deals AoE damage and knockbacks everyone within 10 yards.

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Focused Anger
Stacking Debuff

Stacking debuff on the boss, applies a stack every 6 seconds increasing his attack speed and damage done by 10%.


Hit Zon'ozz with the ball to force intermission and reset his stacks.

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Black Blood Eruption
Raid Mechanic

If the Ball (Void of the Unmaking) hits the wall, it explodes, dealing high damage to the entire raid and knocking them up.

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Focused Anger
Stacking Debuff

Stacking debuff on the boss, applies a stack every 6 seconds increasing his attack speed and damage done by 10%.


Hit Zon'ozz with the ball to force intermission and reset his stacks.

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Black Blood Eruption
Raid Mechanic

If the Ball (Void of the Unmaking) hits the wall, it explodes, dealing high damage to the entire raid and knocking them up.

Intermission

Intermission starts when Zon'ozz is hit by the "ball".


This is a high damage phase, stack up and heal through.


In heroic difficulty, adds will spawn during this phase.

EVERYONE

STACK UP AND

HEAL THROUGH

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HEROIC CHANGES
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Black Blood of Go'rath
Raid Damage
HEROIC ONLY
Claw of Go'rath
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Ooze Spit
Tank Mechanic

The Claw of Go'rath spawns during the Black Phase and must be tanked, otherwise it deals massive damage to the raid.


There is 1 Claw on 10 man, and 2 on 25 man.

HEROIC ONLY
Flail of Go'rath
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Wild Flail
Knockback

The Flail cast Wild Flail, which knockbacks any players within 15 yards.


2 spawn on 10 man and 4 on 25 man.

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Sludge Spew
Raid Damage

The tentacles deals damage to a random player.

HEROIC ONLY
Eye of Go'rath
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Shadow Gaze
Interrupt

Eye of Go'rath targets a random player, dealing high damage. Interruptable.


2 Flails spawn on 10 man, and 4 on 25 man.

HEROIC ONLY
Claw of Go'rath
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Ooze Spit
Tank Mechanic

The Claw of Go'rath spawns during the Black Phase and must be tanked, otherwise it deals massive damage to the raid.


There is 1 Claw on 10 man, and 2 on 25 man.

HEROIC ONLY
Eye of Go'rath
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Shadow Gaze
Interrupt

Eye of Go'rath targets a random player, dealing high damage. Interruptable.


2 Flails spawn on 10 man, and 4 on 25 man.

HEROIC ONLY
Flail of Go'rath
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Wild Flail
Knockback

The Flail cast Wild Flail, which knockbacks any players within 15 yards.


2 spawn on 10 man and 4 on 25 man.

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Sludge Spew
Raid Damage

The tentacles deals damage to a random player.

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Warlord Zon'ozz Picture
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Warlord Zon'ozz
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