Single phase encounter with three weapons in the room. At regular intervals, Igira equips one of them and gains its corresponding ability.
You choose which order she gets the weapons by soaking the area around the weapon. If you don't soak any, you die.
Each weapon can only be soaked and equipped once. When she switches weapons, she discards the previous one.
Igira needs to die before she tries to equip a weapon a fourth time (as there won't be any left to soak), otherwise you die.
Players can only soak once with the tank while Igira wields the axe to reduce damage dealt to the raid.
While wielding the sword, Igira's jumps now also create lines of explosions where she lands. Dodge them.
While wielding the dagger, players who get the healing absorption shoot out a wave of orbs when it's removed.
After soaking a weapon area, players take 100% more damage from soaking weapons for the rest of the fight.
You can set up different groups to soak each weapon effect, or send everyone each time to soak quickly.
On mythic, Igira always equips two different weapons after Marked for Torment.
She equips the two weapons you didn't soak. You will deal with three different combos of two weapon abilities.
Throughout the fight, Igira always casts these abilities, regardless of the weapon she's wielding.
EVERYONE
SPREAD AROUND THE BOSS
AND DESTROY THE SPEARS
Regularly, Igira marks a few players and throws spears at them.
When the spears land, they deal damage to nearby players and create fire patches. Targeted players are chained to their spear.
Destroy the spears to free players and remove the fire patches.
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DODGE THE BLADES
EVERYONE
DECIDE WHICH ORDER TO SOAK
THE WEAPONS. QUICKLY SOAK
ONE EACH TIME. ROTATE PLAYERS.
At 100 energy, Igira deals a large burst of raid damage, knocks players back, and starts forging her next weapon.
Three weapons in the room will be marked by a circle. Players need to soak one of the circles each time. She now equips the two weapons you didn't soak.
You can only soak each weapon once. Players take some damage while soaking and take 100% more damage from soaking for the rest of the fight. Prepare different groups to soak each weapon.
You have 20s to soak. If no circle is soaked or none are left, Igira kills the raid.
EVERYONE
DODGE THE PROJECTILES
Igira deals heavy raid damage for 20s while she forges her new weapon.
She also launches fire projectiles toward players that deal heavy damage and knock players back.
You might need to hop in and out of the weapon circle to dodge and finish soaking.
10s after first soaking and exiting a weapon circle, players take 100% more damage from soaking weapons for the rest of the fight. Set up different groups to soak each weapon.
Each time Igira reaches 100 energy and forges a new weapon, she gains a stacking 10% damage increase.
10s after first soaking and exiting a weapon circle, players take 100% more damage from soaking weapons for the rest of the fight. Set up different groups to soak each weapon.
Each time Igira reaches 100 energy and forges a new weapon, she gains a stacking 10% damage increase.
There are three weapons in the room at the start of the fight: an axe, a sword, and a dagger, always in the same spots.
When she forges and equips one of them, she gains its corresponding ability. She casts each weapon ability twice while equipped.
When she changes weapons, she discards the previous one and loses its ability.
EVERYONE
HALF THE RAID SOAKS
WITH 1 TANK EACH TIME.
Twice while wielding the axe, Igira marks a large circle around the tank, then deals massive damage to the raid, but damage is reduced by the number of players hit.
Players can only soak once. Split your raid in half. One group soaks the first hit and the other half soaks the second hit.
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MOVE OUT OF THE MARKED
ZONE AND DODGE THE LINES
Twice while wielding the sword, Igira jumps twice in a row, always toward the second farthest player from her.
Players at the impact location take massive damage and are knocked back. Get out quickly.
The jump impact also launches lines of explosions that deal heavy damage. Dodge them.
EVERYONE
LET PLAYERS SPREAD
BEFORE HEALING THEM
AND DODGE THE ORBS
Twice while wielding the dagger, Igira applies a 15s healing absorption to a large part of the raid. Affected players must spread.
Players fully healed explode, dealing damage to nearby players, and players send out a wave of orbs that should be dodged.
If absorptions aren't healed in time, they explode and deal massive damage to the raid.