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Trial of the Crusader

Anub'Arak

Boss #5
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Strategy Guide

FIGHT OVERVIEW
  • This fight has 3 phases.

  • In phase 1 you fight against Anub'Arak and waves of adds. You also need to set up the room for phase 2.

  • Phase 2 occurs 1min30 into the fight. The boss goes underground. Dodge its spikes and deal with new adds.

  • Phase 1 & 2 alternate until Anub'Arak reaches 30% HP. Then P3 starts. In this phase it leeches the raid's HP, making the end of the fight relatively hard to manage.

Heroic Changes
  • Only 6 Frost Spheres are available for the fight.

  • More Nerubian Burrowers will spawn during Phase 1 and they also continue spawning in Phase 3.

  • Skittering Scarabs from Phase 2 are now immune to Taunt. And Nerubian Burrowers gain Shadow Strike.

  • Leeching Swarm is now a 30% Leech.

Phase 1 - Above Ground

Anub'Arak starts Phase 1 above the ground.


Set up the room by destroying Frost Sphere flying in the air to manage adds and create some safe areas for Phase 2.

ASSIGNED PLAYERS

FOCUS DOWN THE

SPHERES WHEN ASSIGNED.

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HEROIC CHANGES
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Frost Sphere / Permafrost
Slow Area

Frost Sphere are flying in the air. They drop Permafrost underneath when killed.


It slows movement speed by 30% but it has two purposes:

They prevent Nerubian Burrowers from burrowing and they stop the Pursuing Spikes progression in Phase 2.


In Heroic, only 6 Frost Sphere are available for all the fight.

TANKS

POSITION ADDS 12YDS

AWAY FROM EACH OTHERS.

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Spider Frenzy
Add Management

Nerubians Burrowers spawn throughout the phase. They have 20% increased movement, and attack / casting speed increased by 100% for each Burrower within 12 yards.


The ideal way to manage this would be to position Burrowers on top of permafrost preventing them from burrowing, on each side of the boss for cleave and dps throughput.


They also apply on their target a debuff that increases physical damage taken by 25%, stacking up to 9 times.


In a 25 raid size group, we advise you to bring 3 tanks for those reasons. It's recommended to split them to avoid heavy damage on tanks.

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Penetrating Cold
Debuff

18s DoT on random players.


It picks 5 new targets when it expires.

Nerubian Burrowers
HEROIC ONLY ONLY
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Shadow Strike
8s Cast

In Heroic, Nerubian Burrowers have a new ability. They jump behind a player and deals massive damage.


This must be interrupted or stunned !

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Expose Weakness
Stacking Debuff

Applies a debuff on the target that increases physical damage taken by 25%, stacks up to 9 times.

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Submerge
2s Cast

Nerubian Burrowers attempt to burrow into the ground to heal to full.


Position the adds on top of Permafrost to prevent it !

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Spider Frenzy
Stacking Aura

Stacking buff increasing movement speed by 20%, and attack / casting speed by 100% for each Nerubian Burrower within 12yds.


In a 25 raid size group, it's recommended to bring 3 tanks to split them.

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Freezing Slash
Melee Attack

Anub'Arak deals damage to the tank and freezes them in a block of ice for 3s.

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Penetrating Cold
Debuff

18s DoT on random players.


It picks 5 new targets when it expires.

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Freezing Slash
Melee Attack

Anub'Arak deals damage to the tank and freezes them in a block of ice for 3s.

Nerubian Burrowers
HEROIC ONLY ONLY
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Shadow Strike
8s Cast

In Heroic, Nerubian Burrowers have a new ability. They jump behind a player and deals massive damage.


This must be interrupted or stunned !

SHARE LINK
Expose Weakness
Stacking Debuff

Applies a debuff on the target that increases physical damage taken by 25%, stacks up to 9 times.

SHARE LINK
Submerge
2s Cast

Nerubian Burrowers attempt to burrow into the ground to heal to full.


Position the adds on top of Permafrost to prevent it !

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Spider Frenzy
Stacking Aura

Stacking buff increasing movement speed by 20%, and attack / casting speed by 100% for each Nerubian Burrower within 12yds.


In a 25 raid size group, it's recommended to bring 3 tanks to split them.

Phase 2 - Underground

Anub'Arak submerges below the ground 1min30 into the fight, sending spikes up and fixating random players.


You also have to manage new adds, spawing from the edge of the room.

TARGETED PLAYERS

KITE THE BOSS

INTO PERMAFROST

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Pursuing Spikes
Instant

While underground Anub'Arak pursues a random player. While pursuing, it increases its movement speed dealing damage to all players in the way.


Targeted players must kite the boss into Permafrost, previously prepared by your assigned players.


It prevents you from taking damage and resets the boss movement speed.

Swarm Scarabs
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Acid-Drenched Mandibles
Instant

Scarabs spawn and target random players. On every melee attack they inflict a stacking DoT, up to 99 stacks.


Kill them and run away to avoid stacking too much !

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Determination
Enrage

Scarabs enrage randomly, healing them, and increasing movement and attack speed. They also gain stun and slow immunity.


It can be disenrage by Hunters.

Swarm Scarabs
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Acid-Drenched Mandibles
Instant

Scarabs spawn and target random players. On every melee attack they inflict a stacking DoT, up to 99 stacks.


Kill them and run away to avoid stacking too much !

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Determination
Enrage

Scarabs enrage randomly, healing them, and increasing movement and attack speed. They also gain stun and slow immunity.


It can be disenrage by Hunters.

Phase 3 - Leeching Swarm

Once Anub'Arak reaches 30% HP, it no longer submerge and instead casts Leeching Swarm.

HEROIC CHANGES
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Leeching Swarm
Leech Aura

This is a permanent aura for the end of the fight. In Heroic it's leeching 30% of each target's current health every 1s.

A minimum of 250 health will be leeched.


It means that your raid will take high damage and the more healers try to overheal, the more the boss will gains health.


Try to keep the raid low health to minimize the leech !

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Freezing Slash
Melee Attack

Anub'Arak deals damage to the tank and freezes them in a block of ice for 3s.

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Penetrating Cold
Debuff

An 18s DoT on random players.


It picks 5 new targets when it expires.


In Phase 3, healers should focus their heal on those players while Leeching Swarm occurs.

HEROIC CHANGES
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Leeching Swarm
Leech Aura

This is a permanent aura for the end of the fight. In Heroic it's leeching 30% of each target's current health every 1s.

A minimum of 250 health will be leeched.


It means that your raid will take high damage and the more healers try to overheal, the more the boss will gains health.


Try to keep the raid low health to minimize the leech !

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Penetrating Cold
Debuff

An 18s DoT on random players.


It picks 5 new targets when it expires.


In Phase 3, healers should focus their heal on those players while Leeching Swarm occurs.

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Freezing Slash
Melee Attack

Anub'Arak deals damage to the tank and freezes them in a block of ice for 3s.

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Anub'Arak Picture
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Anub'Arak
AVAILABLE ANALYSIS
- Time to kill the adds
- DoTs damage taken
- Hit from the pursuit
- P3 Healing
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