This fight has 3 phases, during which you encounter five different bosses.
During phases 1 and 2, you face two bosses simultaneously. When a boss reaches 25% HP, the next phase begins.
In the third phase, they merge their remaining health together to become a new boss.
During phases 1 and 2, aim to evenly lower the health of the two bosses you are facing.
Thanks to Kats & Layria for her careful work as copy editor for the English texts.
You fight against Feludius and Ignacious, respectively dealing Frost and Fire damage.
Some abilities of each boss counter those of the other.
EVERYONE
DODGE THE
WATER BOMBS
Feludius sends multiple water bombs, dealing minor damage to anyone within 6 yards of the impact.
The bomb also applies a debuff that reduces movement speed for 45s and makes the player vulnerable to Glaciate.
Remove the debuff before Glaciate by running through the trail of fire.
TANK
DRAG THE BOSS AWAY
BEFORE THE CAST
Feludius deals massive frost damage to nearby players, decreasing with distance from him.
If a player is debuffed by Waterlogged, they become frozen and suffer lethal damage.
Ensure you clear your debuff with the fire and drag the boss away from the raid before the cast.
EVERYONE
MOVE OUT
OF THE FIRE
Ignacius leaps to a random player, dealing damage to all nearby players and knocking them back.
He then runs back to the tank, leaving a trail of fire.
Use the trail of fire to remove the Waterlogged debuff before the next Glaciate.
TANK
FACE THE BOSS
AWAY FROM THE RAID
EVERYONE
FOCUS THE SHIELD
AND INTERRUPT
Ignacius shields himself, absorbing a large amount of damage and making him immune to interruption.
He then channels a deadly raid-wide ability that deals damage every 2 seconds to the entire raid.
Focus on breaking the shield and interrupting his cast as quickly as possible.
Every so often Feludius casts on a random target, dealing massive damage.
It has to be interrupted.
Random player gets debuffed and takes ticking damage, it spreads Flame Imbued to all allies within 10 yards and increasing their damage to Feludius.
Pass the buff to players around you before dispeling the debuff.
Random player gets debuffed and takes ticking damage, it spreads Frost Imbued to all allies within 10 yards and increasing their damage to Ignacious.
Pass the buff to players around you before dispeling the debuff.
Every so often Feludius casts on a random target, dealing massive damage.
It has to be interrupted.
Random player gets debuffed and takes ticking damage, it spreads Frost Imbued to all allies within 10 yards and increasing their damage to Ignacious.
Pass the buff to players around you before dispeling the debuff.
Random player gets debuffed and takes ticking damage, it spreads Flame Imbued to all allies within 10 yards and increasing their damage to Feludius.
Pass the buff to players around you before dispeling the debuff.
Once a boss from Phase 2 reaches 25%, all four bosses merge.
An Elementium Monstrosity is created with total health equal to the remaining health of the bosses.
TANK
MOVE THE BOSS
OUT OF THE POOL
EVERYONE
DODGE THE
LAVA SEEDS
The boss sends out a chain of lightning that jumps to players within 10 yards.
Ranged players should stay spread out to reduce damage on the raid.
The number of targets hit increases with each cast of the ability.
Use defensive cooldowns to survive this ability.
The boss sends out a chain of lightning that jumps to players within 10 yards.
Ranged players should stay spread out to reduce damage on the raid.
The number of targets hit increases with each cast of the ability.
Use defensive cooldowns to survive this ability.
Once a boss reaches 25% Health, the are replaced by new members of the council.
Some abilities of each boss counter those of the other.
EVERYONE
RUN INTO THE
TORNADO
Arion summons a moving tornado, anyone hit will take minor damage and be kockback.
Most importantly, it also applies a debuff that lifts you from the ground and cancels the damage from Terrastra's Quake.
EVERYONE
RUN INTO
THE WELL
Terrastra spawns a Gravity Well underneath a random player, it pulls in players within 7 yards and inflicts minor damage.
Most importantly, it applies a debuff that cancels the damage from Arion's Thundershock.
Arion casts Lightning Rod on several players, indicating they will be hit by the Chain Lightning.
This ability chains indefinitely through all players within 15 yards, dealing more damage after each chain.
Quickly spread out of the raid if you are targeted by Lightning Rod!
Right before casting this ability, Arion teleports at a random location in the room.
Lightning Blast deals high damage to the tank, so make sure to interrupt this 4s cast ability.
Terrastra creates spikes all around her. After 4s, spikes erupt from the ground, dealing a large amount of damage and knocking back players.
Drag the boss to a different location before the spikes erupt!
Arion casts Lightning Rod on several players, indicating they will be hit by the Chain Lightning.
This ability chains indefinitely through all players within 15 yards, dealing more damage after each chain.
Quickly spread out of the raid if you are targeted by Lightning Rod!
Terrastra creates spikes all around her. After 4s, spikes erupt from the ground, dealing a large amount of damage and knocking back players.
Drag the boss to a different location before the spikes erupt!
Right before casting this ability, Arion teleports at a random location in the room.
Lightning Blast deals high damage to the tank, so make sure to interrupt this 4s cast ability.