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Ascendant Council

Boss #11
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Strategy Guide

FIGHT OVERVIEW
  • This fight has 3 phases, during which you encounter five different bosses.

  • During phases 1 and 2, you face two bosses simultaneously. When a boss reaches 25% HP, the next phase begins.

  • In the third phase, they merge their remaining health together to become a new boss.

  • During phases 1 and 2, aim to evenly lower the health of the two bosses you are facing.

Heroic Changes
  • During phases 1 and 2, the two bosses not currently active assist their allies from the balcony.

Thanks to Kats & Layria for her careful work as copy editor for the English texts.

Phase 1 - Feludius & Ignacious

You fight against Feludius and Ignacious, respectively dealing Frost and Fire damage.


Some abilities of each boss counter those of the other.

EVERYONE

DODGE THE

WATER BOMBS

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Water Bomb
Debuff Projectile

Feludius sends multiple water bombs, dealing minor damage to anyone within 6 yards of the impact.


The bomb also applies a debuff that reduces movement speed for 45s and makes the player vulnerable to Glaciate.


Remove the debuff before Glaciate by running through the trail of fire.

TANK

DRAG THE BOSS AWAY

BEFORE THE CAST

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Glaciate
Raid Damage

Feludius deals massive frost damage to nearby players, decreasing with distance from him.


If a player is debuffed by Waterlogged, they become frozen and suffer lethal damage.


Ensure you clear your debuff with the fire and drag the boss away from the raid before the cast.

EVERYONE

MOVE OUT

OF THE FIRE

Play Button
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Inferno Rush
Ground Effect

Ignacius leaps to a random player, dealing damage to all nearby players and knocking them back.


He then runs back to the tank, leaving a trail of fire.


Use the trail of fire to remove the Waterlogged debuff before the next Glaciate.

TANK

FACE THE BOSS

AWAY FROM THE RAID

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Flame Torrent
Frontal Cone

Ignacius channels a frontal cone on his target.


Make sure to face him away from the raid.

EVERYONE

FOCUS THE SHIELD

AND INTERRUPT

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Rising Flames
Raid-wide Damage

Ignacius shields himself, absorbing a large amount of damage and making him immune to interruption.


He then channels a deadly raid-wide ability that deals damage every 2 seconds to the entire raid.


Focus on breaking the shield and interrupting his cast as quickly as possible.

HEROIC ONLY
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Static Overload
Debuff

Arion targets a random player with a lightning debuff, which transfers to all nearby players, dealing ticking damage.


It can be removed by touching a player with Gravity Core.


Assign a meeting place for debuffed players to quickly remove it.

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Hydro Lance
Interrupt

Every so often Feludius casts on a random target, dealing massive damage.


It has to be interrupted.

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Burning Blood
Dispel

Random player gets debuffed and takes ticking damage, it spreads Flame Imbued to all allies within 10 yards and increasing their damage to Feludius.


Pass the buff to players around you before dispeling the debuff.

HEROIC ONLY
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Gravity Core
Debuff

Terrastra targets a random player with a ticking damage debuff, which reduces the movement and attack speed of nearby allies each time it ticks.


It can be removed by touching a player with Static Overload.


Assign a meeting place for debuffed players to quickly remove it.

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Heart of Ice
Dispel

Random player gets debuffed and takes ticking damage, it spreads Frost Imbued to all allies within 10 yards and increasing their damage to Ignacious.


Pass the buff to players around you before dispeling the debuff.

HEROIC ONLY
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Static Overload
Debuff

Arion targets a random player with a lightning debuff, which transfers to all nearby players, dealing ticking damage.


It can be removed by touching a player with Gravity Core.


Assign a meeting place for debuffed players to quickly remove it.

HEROIC ONLY
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Gravity Core
Debuff

Terrastra targets a random player with a ticking damage debuff, which reduces the movement and attack speed of nearby allies each time it ticks.


It can be removed by touching a player with Static Overload.


Assign a meeting place for debuffed players to quickly remove it.

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Hydro Lance
Interrupt

Every so often Feludius casts on a random target, dealing massive damage.


It has to be interrupted.

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Heart of Ice
Dispel

Random player gets debuffed and takes ticking damage, it spreads Frost Imbued to all allies within 10 yards and increasing their damage to Ignacious.


Pass the buff to players around you before dispeling the debuff.

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Burning Blood
Dispel

Random player gets debuffed and takes ticking damage, it spreads Flame Imbued to all allies within 10 yards and increasing their damage to Feludius.


Pass the buff to players around you before dispeling the debuff.

Phase 3 - Monstrosity

Once a boss from Phase 2 reaches 25%, all four bosses merge.


An Elementium Monstrosity is created with total health equal to the remaining health of the bosses.

TANK

MOVE THE BOSS

OUT OF THE POOL

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Cryogenic Aura
Tank Mechanic

The boss spawns a pool of ice beneath him every 2.5s. While standing in it, the boss takes 25% reduced damage and the pool doubles in size every 2.5s.

EVERYONE

DODGE THE

LAVA SEEDS

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Lava Seed
Ground Effect

The boss summons a rain of lava seeds, which fall to the ground. After 4 seconds, they explode, dealing massive damage.

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Electric Instability
Raid Damage

The boss sends out a chain of lightning that jumps to players within 10 yards.


Ranged players should stay spread out to reduce damage on the raid.


The number of targets hit increases with each cast of the ability.


Use defensive cooldowns to survive this ability.

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Gravity Crush
Raid Damage

The boss channels for 6.5s and traps players in a gravity bomb, causing them to suffer 9% of their maximum HP every 0.5s.


When released, they fall and take additional damage.

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Electric Instability
Raid Damage

The boss sends out a chain of lightning that jumps to players within 10 yards.


Ranged players should stay spread out to reduce damage on the raid.


The number of targets hit increases with each cast of the ability.


Use defensive cooldowns to survive this ability.

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Gravity Crush
Raid Damage

The boss channels for 6.5s and traps players in a gravity bomb, causing them to suffer 9% of their maximum HP every 0.5s.


When released, they fall and take additional damage.

Phase 2 - Arion & Terrastra

Once a boss reaches 25% Health, the are replaced by new members of the council.


Some abilities of each boss counter those of the other.

EVERYONE

RUN INTO THE

TORNADO

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Call Winds
Raid Mechanic

Arion summons a moving tornado, anyone hit will take minor damage and be kockback.


Most importantly, it also applies a debuff that lifts you from the ground and cancels the damage from Terrastra's Quake.

EVERYONE

RUN INTO

THE WELL

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Gravity Well
Raid Mechanic

Terrastra spawns a Gravity Well underneath a random player, it pulls in players within 7 yards and inflicts minor damage.


Most importantly, it applies a debuff that cancels the damage from Arion's Thundershock.

EVERYONE

MOVE OUT

OF THE FIRE

Play Button
HEROIC ONLY
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Flame Strike
Ground Effect

Ignacious targets a random player and launches a fireball that explodes after 4 seconds, dealing high damage to players within the impact zone.


It leaves a fire patch on the ground, which has to be used to remove the Frozen Orb chasing players.

EVERYONE

KITE THE ORB

THROUGH THE FIRE

Play Button
HEROIC ONLY
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Frozen Orb
Chasing Orb

Feludius sends a Frozen Orb that chases a random player. If it hits its target, it triggers a Glaciate explosion.


Kite it through a fire patch to remove the orb.

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Chain Lightning
AoE Damage

Arion casts Lightning Rod on several players, indicating they will be hit by the Chain Lightning.


This ability chains indefinitely through all players within 15 yards, dealing more damage after each chain.


Quickly spread out of the raid if you are targeted by Lightning Rod!

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Lightning Blast
Interrupt

Right before casting this ability, Arion teleports at a random location in the room.


Lightning Blast deals high damage to the tank, so make sure to interrupt this 4s cast ability.

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Eruption
Ground Effect

Terrastra creates spikes all around her. After 4s, spikes erupt from the ground, dealing a large amount of damage and knocking back players.


Drag the boss to a different location before the spikes erupt!

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Harden Skin
Interrupt

Terrastra casts a shield that absorbs 50% of all damage taken and increases his damage until the shield is broken.


All the damage absorbed is returned when the shield breaks.


You won't lose any damage, but try to interrupt to prevent the boss from dealing more damage.

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Chain Lightning
AoE Damage

Arion casts Lightning Rod on several players, indicating they will be hit by the Chain Lightning.


This ability chains indefinitely through all players within 15 yards, dealing more damage after each chain.


Quickly spread out of the raid if you are targeted by Lightning Rod!

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Eruption
Ground Effect

Terrastra creates spikes all around her. After 4s, spikes erupt from the ground, dealing a large amount of damage and knocking back players.


Drag the boss to a different location before the spikes erupt!

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Lightning Blast
Interrupt

Right before casting this ability, Arion teleports at a random location in the room.


Lightning Blast deals high damage to the tank, so make sure to interrupt this 4s cast ability.

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Harden Skin
Interrupt

Terrastra casts a shield that absorbs 50% of all damage taken and increases his damage until the shield is broken.


All the damage absorbed is returned when the shield breaks.


You won't lose any damage, but try to interrupt to prevent the boss from dealing more damage.

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Ascendant Council
AVAILABLE ANALYSIS
- Hydro Lance
- Waterlogged
- Aegis of Flame
- Inferno Rush
- Thundershock
- Grounded