Aos 100 de energia a boss cria adds. Ao morrer, eles empurram todos os jogadores.
Tornados surgem e não desaparecem. A sala fica cada vez mais bagunçada com o tempo.
Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.
Single phase fight with adds that spawn periodically.
EVERYONE
SPREAD TO AVOID PASSING
OR REFRESHING THE DEBUFFS.
DODGE THE DEBUFFED PLAYERS.
EVERYONE
DODGE THE TORNADOES.
WATCH OUT FOR ARROWS
INDICATING MOVEMENTS.
EVERYONE
DURING CYCLONE CHANNEL,
DON'T GET PULLED INTO
THE BOSS.
TANKS
SWAP AT 3 STACKS AND
DON'T GET KNOCKED OFF
WHEN THE CAST ENDS.
EVERYONE
KILL THE ADDS. BE
CAREFUL WITH THE
KNOCKBACK.
Upon reaching 100 energy, the boss spawns 2 big adds on the main platform. Upon death, they knock players back.
Interruptible 2s cast that increase the boss' damage by a stacking 10% for 30s.
Interruptible 2s cast that increase the boss' damage by a stacking 10% for 30s.
Getting knocked off
Upon death, the adds knock back every player. If you're poorly positioned, you can get knocked off the platform.
Always watch out for an add death, and preposition you. Be sure to aim properly also when you wish to be knocked to a new platform.
Combo of abilities
Between the tornadoes, conductive marks, and the add's death knocks, you can stack several blows which can lead to death.
Be ready to pop a defensive if an add is about to die and you also get hit by a tornado or targeted by a conductive mark.
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of...).