1 phase fight where random players will be turned into rolling balls.
These are used to clean up the room, negate mechanics, and deal boss damage.
After some time, the boss starts a 15s intermission where he buffs himself and adds an additional bomb to the fight.
One new type of adds spawn, Territorial Bombshells are attached to trash piles.
The Territoral Bombshells are attached to a medium pile of trash until 75% HP.
They also explode and leave a DoT on the raid if they are run over.
Increasingly more adds spawn after each intermission.
Scrapmasters channel a lethal oneshot on targets and need to be rolled over to stop it.
Pylons spawn around the room and channel huge damage into players.
Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.
Don't stand near trash piles and avoid burning them.
Break bombs with trash ball by increasing its size by picking up trash pile.
Kill and crowd control adds. You can grab some adds with the trash balls, which also increases the trash pile size.
EVERYONE
ROLL INTO BOMBS
TO DESTROY THEM
Large bombs appear with a timer ticking down. Bombs can only be destroyed by rolling into them with a large trash ball.
Destroying them deals a small burst of raid damage and destroys the trash ball.
Missing a bomb will wipe the raid.
EVERYONE
STEER THE BALL
RUN LARGE BALLS
INTO THE BOSS
Several players are marked and become a rolling trash ball. Steer the ball over enemies and trash piles to absorb them and increase your size.
Larger trash balls can absorb larger objects. The trash ball explodes when rolled into the boss, dealing more damage based on its size.
When it explodes, any adds that were rolled over are released nearby and take 100% increased damage.
The rolling ball also briefly stun players who get run over.
EVERYONE
USE DEFENSIVES
AND SPOT HEAL
Pylons spawn around the area and channel massive damage into individual targets.
This channel applies a stacking vulnerability debuff to the player with every damage tick.
EVERYONE
SPREAD OUT AND
DON'T STAND NEAR
TRASH PILES
Several players take fire damage and are marked with a circle, pulsing damage around them for a short time.
Standing too close to a trash pile with Incinerator will light the trash on fire, dealing rot damage to the raid.
This effect stacks.
EVERYONE
DODGE SWIRLIES
AND HEAL THROUGH
EVERYONE
AVOID THE MARKED
SMASH ZONES
The Scrapmaster targets a player and slams down at their location, marked by a green circle.
The smash knocks players back and deals damage to anyone inside.
They also cast an interruptible ability toward players.
EVERYONE
DODGE THE AOEs
PREPARE FOR THE
FIGHT TO BE HARDER
During this 15s intermission, Stix takes 99% reduced damage and flies into the sky for a short time.
Electric bolts rain down, marked by small circles. Deals damage to anyone hit.
After a short time, the boss targets a spot and smashes back onto the ground, dealing raid-wide damage and knocking players back.
After this intermission, the boss gains a stacking 25% attack speed buff and summons an additional trash bomb.
On Mythic difficulty, Maximum Output also increases the number of Scrapmasters summoned.
Tankbuster. This deals a massive physical and nature hit and gives the target a debuff, increasing damage taken by 100% for 50s.
This lethal cast locks onto a player and obliterates them after 10s, oneshotting them.
The only way to interrupt this cast is by running over the Scrapmasters with medium sized trash balls.
Multiple crab adds spawn on top of trash piles scattered around the room.
They will not move and are immune to crowd control until they reach 75% health. After 30s, the Territorials explode, applying a lethal DoT to the raid.
Get them to 75% then gather them under the boss to cleave them down.
Hitting a crab with a trash ball explodes it immediately.
Tankbuster. This deals a massive physical and nature hit and gives the target a debuff, increasing damage taken by 100% for 50s.
This lethal cast locks onto a player and obliterates them after 10s, oneshotting them.
The only way to interrupt this cast is by running over the Scrapmasters with medium sized trash balls.
Multiple crab adds spawn on top of trash piles scattered around the room.
They will not move and are immune to crowd control until they reach 75% health. After 30s, the Territorials explode, applying a lethal DoT to the raid.
Get them to 75% then gather them under the boss to cleave them down.
Hitting a crab with a trash ball explodes it immediately.