Two phase fight. Phase 1 has lots of adds. Phase 2 has a hard enrage.
Reel Assistant adds drop 4 different types of tokens on death. Combine 2 tokens to trigger that combination's mechanics.
Tanks have to interact with coils to keep the room clean.
Some combinations summon fixating dynamite adds; quickly kill them.
Pay-Line Tokens occasionally roll around. Stand near them for a damage and healing amp.
Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.
During Phase 1, the boss summons 3 assistants that drop a specialized token upon death.
There are 4 different symbols: Fire, Coin, Shock, Bomb.
To create a mechanic, pick up 2 of these symbols and deposit them in the boss.
If you repeat a combo or you don't deposit tokens within 30s, the boss gains a 500% damage buff.
The spin to win reward mechanic is listed by order of priority.
EVERYONE
KILL THE ADDS AND CHOOSE TOKEN
COMBINATION. DEPOSIT TOKENS
The boss spins its wheels, summoning adds and locking in its next set of mechanics. Each spin gives the boss a stacking 5% attack speed buff.
The set of mechanics is determined by how your raid decides to deposit Tokens. Each variation of two tokens causes a different "reward" mechanic.
Deposit tokens by killing adds and clicking the tokens they drop, then bring tokens to the boss and click the extra action button.
If you fail to deposit tokens within 30s, or if you repeat a combo, the boss gains a 500% damage buff.
HEALERS
USE BIG COOLDOWNS
EVERYONE
KITE AND FOCUS
DOWN THE ADDS
Combining Shock and Bomb tokens creates a Dynamite-Laden Coil.
When the Dynamite-Laden Coil spawns it creates several Dynamite Booty adds that fixate and chase random players.
If the dynamite reaches its fixated target, it explodes and deals raid-wide damage.
EVERYONE
FIGHT THE PULL AND
HEAL THROUGH
Combining Coin and Shock tokens creates a Premium Currency Coil.
When the Premium Currency Coil spawns, it pulls players toward it and deals pulsing damage for 5s.
EVERYONE
KITE AND FOCUS THE ADDS
DODGE THE TORNADOES
AND THE EXPLOSIONS
Combining Flame and Bomb tokens summons a single set of adds.
This combination spawns several Fiery Dynamite Booty adds that fixate and chase random players.
These empowered adds have 100% more health and 30% reduced movement speed.
If the dynamite reaches its fixated target, it explodes and deals raid-wide damage.
Fiery Dynamites explode when killed, dealing massive to anyone within 15yd. This also creates some fire tornadoes.
To make tornadoes and explosion easier to avoid, ranged should finish these off once adds get low.
EVERYONE
KITE AND FOCUS
DOWN THE ADDS
Combining Flame and Bomb tokens summons a single set of adds.
This combination spawns several Premium Dynamite Booty adds that fixate and chase random players.
These empowered adds have 100% more health, deal 50% more damage, and are immune to crowd control.
If the dynamite reaches its fixated target, it explodes and deals raid-wide damage.
EVERYONE
DODGE THE
TORNADOES
Combining Shock and Flame tokens creates a Superheated Coil.
When the Superheated Coil spawns it creates fire tornadoes.
These deal damage and knock players back.
We explained the Spin to Win mechanic that occurs in P1, but there is more in this phase.
Manage the space in the room with the tankbuster and by activating coils created by the Spin to Win mechanic.
The boss sends two coins that roll and fall after hitting a wall.
The coins needs to be picked up and thrown again to be destroyed.
Coins that are not destroyed give a damage increase to the boss.
EVERYONE
STAND CLOSE TO ROLLING CHIP
CLICK ON CHIP TO SEND IT AGAIN
The boss periodically rolls Casino Chips toward players. The chip rolls all the way to the back of the room and crashes into the wall, dealing damage to anyone nearby.
Players can roll the chip again by standing near it and clicking it. This will destroy the chip. Each active chip increases One-Armed Bandit's damage by 10%.
If a player is hit by a rolling chip, they take massive damage and are stunned for 8s.
Standing close to a chip as it rolls past will buff you, increasing damage and healing by 10% for 15s. Also buffs movement speed by 30%
EVERYONE
BAIT LINE
INTO ADDS
TANKS
MANAGE SPACE
IN THE ROOM
AND TANK SWAP
Tankbuster. Massive physical hit on the tank. Applies a 750% vulnerability debuff for 30s.
The tankbuster leaves behind a lightning pool. Players inside take 150% more damage and ticking damage.
EVERYONE
MOVE OUT
FOR DISPEL
Periodically, the boss gives the raid a massive absorb shield that also slows players and gives them a small DoT until removed.
At 100% energy the boss enters Phase 2.
The boss will determine its own combinations and mechanics.
The order of his mechanics is always the same.
You still have to deal with rolling chips, the absorb debuff, and the tankbuster.
The phase ends with a hard enrage.
EVERYONE
DONT GET KNOCKED
INTO THE BEAMS
Rolling triple Shock symbols causes the boss to periodically create Hyper Coils.
When Hyper Coils spawn, or when they are activated, they knock all players back.
One-Armed Bandit is linked to Hyper Coils by an electric beam.
The beam deals massive damage to any player who touches it.
Don't get knocked into them.
EVERYONE
MOVE AWAY FROM
MARKED PLAYERS