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Amirdrassil

Tindral Sageswift

Chefe #8
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FIGHT OVERVIEW
  • At last, the dragonriding fight!

  • Three phase encounter with a flying intermission between each phase. Both intermissions are the same.

  • In P1, P2 and P3, Tindral uses the same abilities. All three phases are very similar.

  • In P1, Tindral also gains moonkin abilities. In P2, he gains treant abilities instead. In P3, he uses all of them.

Agradecimentos a Kalazshar e Wycano, da Aliança Cromática pela localização para Português.

Phase 1

Tindral has a few core abilities that he uses in every phase. In P1, he shifts into a moonkin and gains two additional abilities.


Spread tightly around the boss when he roots the raid. Dodge various AoE and drop your fire patch away from the raid. P1 lasts 90s.

EVERYONE

TIGHTLY SPREAD AROUND

BOSS FOR THE ROOTS.

REMOVE THEM OR KILL THEM

COMPARTILHAR LINK
Mass Entanglement
Raid-wide root

Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.


While rooted, players take damage. Vines can either be killed or removed by any ability that removes roots.


What makes this ability dangerous is when it overlaps with others and players can't move.

EVERYONE

DODGE THE SWIRLIES.

COMPARTILHAR LINK
Falling Star
AoE Swirlies

A lot of small blue projectiles fall on the platform. Dodge them.

EVERYONE

MOVE OUT WHEN TARGETED

TO GET DISPELLED AND

DROP YOUR FIRE POOL.

COMPARTILHAR LINK
Fiery Growth
Dispel Mechanic

Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.


When players are dispelled, they drop a fire patch on the ground. Let them spread before dispelling them.

EVERYONE

DODGE THE BEAMS AND

DON'T STAND IN THE FIRE

COMPARTILHAR LINK
Fire Beam
Fire AoEs

Twice in P1, Tindral shifts into a moonkin and conjures massive columns of fire that deal heavy damage to players.


Columns also shoot out a wave of fire beams. Dodge them.

EVERYONE

MOVE OUT OF THE MUSHROOMS.

ONE TANK SOAKS MUSHROOM 1 AND 3.

THE OTHER MUSHROOM 2 AND 4.

Play Button
COMPARTILHAR LINK
Blazing Mushroom
Tank Mechanic

Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.


Soaking a mushroom deals massive Physical and Fire damage and increases the damage taken from mushrooms by 500% for 3s.


One tank soaks mushrooms 1 and 3. The other soaks mushrooms 2 and 4.


If you're not a tank, don't stand where they spawn!

COMPARTILHAR LINK
Searing Wrath
Tank Mechanic

Tindral's melee attacks apply a stacking DoT on his target. Tank swap when damage gets too high.

COMPARTILHAR LINK
Flame Surge
Anti-kite Mechanic

Players on the edges of the platform suffer lethal damage. Stay inside.

COMPARTILHAR LINK
Sunflame
Raid Damage

When Tindral shifts into a moonkin, he deals a burst of raid-wide damage.

COMPARTILHAR LINK
Searing Wrath
Tank Mechanic

Tindral's melee attacks apply a stacking DoT on his target. Tank swap when damage gets too high.

COMPARTILHAR LINK
Sunflame
Raid Damage

When Tindral shifts into a moonkin, he deals a burst of raid-wide damage.

COMPARTILHAR LINK
Flame Surge
Anti-kite Mechanic

Players on the edges of the platform suffer lethal damage. Stay inside.

Intermission

After 90s in P1, Tindral shifts into an owl and flies to the next platform.


Grab a feather on the ground to mount up and follow him. Collect green orbs along the way.


Destroy Tindral's shield when you arrive.

EVERYONE

WALK ON A FEATHER AND

USE THE EXTRA ACTION

BUTTON TO START FLYING.

Play Button
COMPARTILHAR LINK
Empowered Feather
Flying Mechanic

When Tindral takes off, he drops feathers on the ground. Walking over one grants you an extra action button that summons your flying mount.


Use your flying mount to quickly reach the next platform where P2 takes place. Collect green orbs and dodge the fire orbs.

EVERYONE

FLY THROUGH THE GREEN

ORBS TO INCREASE

THE RAID'S THROUGHPUT

Play Button
COMPARTILHAR LINK
Dream Essence
Pilote Check

While flying, players can fly through green orbs that grant a stackable 5% damage and healing increase to the raid.


Grab as many as you can to break Tindral's shield after you arrive.


It also grants everyone three vigor, allowing you to use speed boost abilities.

EVERYONE

DODGE THE FIRE ORBS

WHILE FLYING; THEY

DAMAGE AND SLOW YOU.

Play Button
COMPARTILHAR LINK
Scorching Plume
Pilote Check

Steer clear of the flaming orbs while flying. They deal damage and reduce your mount vigor by three.

EVERYONE

DESTROY THE ABSORB

SHIELD BEFORE THE END

OF THE CAST OR WIPE.

Play Button
COMPARTILHAR LINK
Supernova
Phase Time Limit

When he arrives at the next platform, Tindral shields himself for 5% of his HP and starts a 30s channel. If he completes it, the raid dies.


Break his shield to interrupt him and continue the fight. If you're fast, you can land on the platform before he does.

Phase 2

After breaking Tindral's shield, P2 starts. It's the same as P1, but Tindral now shifts into a treant instead of a moonkin.


When Tindral shifts into a treant, stomp on the seeds that spawn.

EVERYONE

WHEN SEEDS SPAWN,

STOMP ON THEM BEFORE

THEY SPROUT INTO A TREE

Play Button
COMPARTILHAR LINK
Seed of Flame
Soak Mechanic

New P2 ability


Twice in P2, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops lots of seeds on the ground.


Players need to stomp on the seeds to destroy them. After 10s, any remaining seed sprouts into a tree that deals damage to the raid for 6s.

EVERYONE

TIGHTLY SPREAD AROUND

BOSS FOR THE ROOTS.

REMOVE THEM OR KILL THEM

COMPARTILHAR LINK
Mass Entanglement
Raid-wide root

Similar to P1


Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.


While rooted, players take damage. Vines can either be killed or removed by any ability that removes roots.


What makes this ability dangerous is when it overlaps with others and players can't move.

EVERYONE

DODGE THE SWIRLIES.

COMPARTILHAR LINK
Falling Star
AoE Swirlies

Similar to P1


A lot of small blue projectiles fall on the platform. Dodge them.

EVERYONE

MOVE OUT WHEN TARGETED

TO GET DISPELLED AND DROP

YOUR FIRE POOL.

COMPARTILHAR LINK
Fiery Growth
Dispel Mechanic

Similar to P1


Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.


When players are dispelled, they drop a fire patch on the ground. Let players spread before dispelling them.

EVERYONE

MOVE OUT OF THE MUSHROOMS.

ONE TANK SOAKS MUSHROOM 1 AND 3.

THE OTHER MUSHROOM 2 AND 4.

Play Button
COMPARTILHAR LINK
Blazing Mushroom
Tank Mechanic

Similar to P1


Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.


Soaking a mushroom deals massive Physical and Fire damage and increases by the damage taken from mushrooms by 500% for 3s.


One tank soaks mushroom 1 and 3. The other mushroom 2 and 4.


If you're not a tank, don't stand where they spawn!

COMPARTILHAR LINK
Suppressive Ember
Heal Absorb

New P2 ability


When Tindral shifts into a treant, he applies healing absorbs on random players.

COMPARTILHAR LINK
Flame Surge
Anti-kite Mechanic

Similar to P1


Players on the edges of the platform suffer lethal damage. Stay inside.

COMPARTILHAR LINK
Searing Wrath
Tank Mechanic

Similar to P1


Tindral's melee attacks apply a stacking DoT to his target. Tank swap when damage gets too high.

COMPARTILHAR LINK
Suppressive Ember
Heal Absorb

New P2 ability


When Tindral shifts into a treant, he applies healing absorbs on random players.

COMPARTILHAR LINK
Searing Wrath
Tank Mechanic

Similar to P1


Tindral's melee attacks apply a stacking DoT to his target. Tank swap when damage gets too high.

COMPARTILHAR LINK
Flame Surge
Anti-kite Mechanic

Similar to P1


Players on the edges of the platform suffer lethal damage. Stay inside.

Intermission

After 90s in P2, Tindral shifts into an owl and flies toward the final platform.


This intermission is the same as the first one. There are more orbs to grab along the way.

EVERYONE

WALK ON A FEATHER AND

USE THE EXTRA ACTION

BUTTON TO START FLYING.

Play Button
COMPARTILHAR LINK
Empowered Feather
Flying Mechanic

Similar to intermission 1


When Tindral takes off, he drops feathers on the ground. Walking over them grants you an extra action button that summons your flying mount.


Use your flying mount to quickly reach the next platform where P2 takes place. Along the way, dodge the fire orbs and collect the green orbs.

EVERYONE

FLY THROUGH THE GREEN

ORBS TO INCREASE

THE RAID'S THROUGHPUT

Play Button
COMPARTILHAR LINK
Dream Essence
Pilote Check

Similar to intermission 1


While flying, players can consume green orbs to gain a stackable 5% damage and healing increase to the raid.


Grab as many as you can to break Tindral's shield after you arrive.


Orbs also grant everyone three vigor, allowing you to use speed boost abilities.

EVERYONE

DODGE THE FIRE ORBS

WHILE FLYING, THEY WILL

DAMAGE AND SLOW YOU.

Play Button
COMPARTILHAR LINK
Scorching Plume
Pilote Check

Similar to intermission 1


Steer clear of the flaming orbs while flying. They deal damage and reduce your mount vigor by three.

EVERYONE

DESTROY THE ABSORB

SHIELD BEFORE THE END

OF THE CAST OR WIPE.

Play Button
COMPARTILHAR LINK
Supernova
Phase Time Limit

Similar to intermission 1


When he arrives at the next platform, Tindral shields himself for 5% of his HP and starts a 30s channel. If he completes it, the raid dies.


Break his shield to interrupt him and continue the fight. If you're fast, you can land on the platform before he does.

Phase 3

After breaking Tindral's shield, P3 starts. It's the same as P1 and P2, but Tindral now uses both his moonkin and treant abilities.


Kill him before he kills you.

EVERYONE

TIGHTLY SPREAD AROUND

BOSS FOR THE ROOTS.

REMOVE THEM OR KILL THEM

COMPARTILHAR LINK
Mass Entanglement
Raid-wide root

Similar to P1 and P2


Regularly, Tindral marks all players with a circle. After 4s, everyone explodes and gets rooted by vines.


While rooted, players take damage. Vines can either be killed or removed by any ability that removes roots.


What makes this ability dangerous is when it overlaps with others and players can't move.

EVERYONE

WHEN SEEDS SPAWN,

STOMP THEM BEFORE

THEY SPROUT INTO A TREE

Play Button
COMPARTILHAR LINK
Seed of Flame
Soak Mechanic

Similar to P2


Regularly, Tindral shifts into a treant and starts a 15s channel that deals heavy raid damage. He also drops lots of seeds on the ground.


Players need to stomp on seeds to destroy them. After 10s, any remaining seed sprouts into a tree that deals damage to the raid for 6s.

EVERYONE

DODGE THE SWIRLIES.

COMPARTILHAR LINK
Falling Star
AoE Swirlies

Similar to P1 and P2


A lot of small blue projectiles fall on the platform. Dodge them.

EVERYONE

MOVE OUT WHEN TARGETED

TO GET DISPELLED AND

DROP YOUR FIRE POOL.

COMPARTILHAR LINK
Fiery Growth
Dispel Mechanic

Similar to P1 and P2


Regularly, Tindral debuffs a few players who take heavy damage for 20s. This is dispellable.


When players are dispelled, they drop a fire patch on the ground. Let players spread before dispelling them.

EVERYONE

DON'T STAND IN THE FIRE

AND DODGE THE BEAMS

COMPARTILHAR LINK
Fire Beam
Fire AoEs

Similar to P1


Regularly, Tindral shifts into a moonkin and conjures massive columns of fire that deal heavy damage to players beneath.


Those columns then shoot out a wave of fire beams. Dodge them.

EVERYONE

MOVE OUT OF THE MUSHROOMS.

ONE TANK SOAKS MUSHROOM 1 AND 3.

THE OTHER MUSHROOM 2 AND 4

Play Button
COMPARTILHAR LINK
Blazing Mushroom
Tank Mechanic

Similar to P1 and P2


Regularly, Tindral summons four red mushrooms around him over 9s. Tanks need to soak them before they explode and deal damage to the raid.


Soaking a mushroom deals massive Physical and Fire damage and increases the damage taken from mushrooms by 500% for 3s.


One tank soaks mushroom 1 and 3. The other mushroom 2 and 4.


If you're not a tank, don't stand where they spawn!

COMPARTILHAR LINK
Sunflame
Raid Damage

Similar to P1


When Tindral shifts into a moonkin, he deals a burst of damage to the raid.

COMPARTILHAR LINK
Searing Wrath
Tank Mechanic

Similar to P1 and P2


Tindral's melee attacks apply a stacking DoT to his target. Tank swap when damage gets too high.

COMPARTILHAR LINK
Suppressive Ember
Heal Absorb

Similar to P2


When Tindral shifts into a treant, he applies healing absorbs on random players.

COMPARTILHAR LINK
Flame Surge
Anti-kite Mechanic

Similar to P1 and P2


Players on the edges of the platform suffer lethal damage. Stay inside.

COMPARTILHAR LINK
Sunflame
Raid Damage

Similar to P1


When Tindral shifts into a moonkin, he deals a burst of damage to the raid.

COMPARTILHAR LINK
Suppressive Ember
Heal Absorb

Similar to P2


When Tindral shifts into a treant, he applies healing absorbs on random players.

COMPARTILHAR LINK
Searing Wrath
Tank Mechanic

Similar to P1 and P2


Tindral's melee attacks apply a stacking DoT to his target. Tank swap when damage gets too high.

COMPARTILHAR LINK
Flame Surge
Anti-kite Mechanic

Similar to P1 and P2


Players on the edges of the platform suffer lethal damage. Stay inside.

0
Tindral Sageswift Picture
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Tindral Sageswift
AVAILABLE ANALYSIS
- Beam damage taken
- Roots clear speed
- Failed dispells
- Hit by AoEs
- Much more
CRÉDITOS

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Créditos a Akmi pela edição de vídeo. Se você está procurando um editor, mande uma mensagem pra ele no nosso Discord!