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Liberation of Undermine

Mug'zee, Heads of Security

Boss #7
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Guida alla Strategia

In collaborazione con
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La Gilda #1 al mondo per incursioni, vincitrice di diversi titoli MDI, gli Echo sono la prima gilda in World of Warcraft.
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FIGHT OVERVIEW
  • Two phase fight with a brief intermission.

  • Mug and Zee each have their own mechanics. You'll alternate between them.

  • The active boss is determined by which half of the room players are standing in.

  • The mechanics on each side interact with each other.

  • In P2, all mechanics from both sides are active.

Grazie a Marcethemage - Nemesis (IT) per il suo lavoro, senza il quale la traduzione italiana non sarebbe stata possibile.

Phase 1 - General Abilities

The room is separated into two sides.


Mug and Zee have their own abilities. The active boss is determined by the side of the room players are standing.


Each time you swap the boss to a side it applies a debuff but resets Mug'Zee's energy.


If the boss reaches 100% energy he wipes the raid.

HEALERS

HEAL THROUGH

Play Button
CONDIVIDI LINK
Elemental Carnage
Raid Damage

When players stand on the right side of the room, Mug is the leading boss.


Mug channels raid-wide damage for 6s.


He applies a stacking debuff dealing damage over time, with the stacks correlating to the number of times the boss has been swapped to this side.

HEALERS

HEAL THROUGH

Play Button
CONDIVIDI LINK
Uncontrolled Destruction
Raid Damage

When players stand on the left side of the room, Zee is the leading boss.


Zee channels raid-wide damage for 6s.


He applies a stacking debuff dealing damage over time, with the of stacks correlating to the number of times the boss has been swapped to this side.

CONDIVIDI LINK
Head Honcho
Boss' Mechanic

One boss and their respective mechanics are active at a time based on where the majority of players are in the room.


Swapping sides removes 10 stacks of damage amp.


Swapping also resets Mug'Zee's energy to 0.       

CONDIVIDI LINK
Double-Minded Fury
Enrage

if Mug'Zee reaches 100 energy, he enrages and instantly wipes the raid.


Swapping sides resets his energy.

CONDIVIDI LINK
Moxie
Boss' Buff

Mug or Zee gains 1% stacking damage amp every 5s.


10 stacks are removed when swapping sides.           

CONDIVIDI LINK
Head Honcho
Boss' Mechanic

One boss and their respective mechanics are active at a time based on where the majority of players are in the room.


Swapping sides removes 10 stacks of damage amp.


Swapping also resets Mug'Zee's energy to 0.       

CONDIVIDI LINK
Moxie
Boss' Buff

Mug or Zee gains 1% stacking damage amp every 5s.


10 stacks are removed when swapping sides.           

CONDIVIDI LINK
Double-Minded Fury
Enrage

if Mug'Zee reaches 100 energy, he enrages and instantly wipes the raid.


Swapping sides resets his energy.

Mug Abilities

Mug marks players with a circle, rock walls are created around him, and an add is summoned.


Interrupt and kill the add, and don't tank Mug'Zee inside the walls or the add will enrage.

EVERYONE

SPLIT PLAYERS

INTO EACH JAIL

KILL THE ADDS

Play Button
CONDIVIDI LINK
Earthshatter Gaol
Soak

Two players are marked with circles. After a few seconds, rock walls grow around the marked players, trapping them and anyone nearby inside.


Circles also deal some damage, split among those hit. A Goon add spawns inside each rock jail.


If the rock jails trap Mug'Zee inside, or if they overlap each other, the Goons will enrage.


Goons will also enrage if everyone escapes their rock jail before killing them.


When a Goon is killed, the rock jail walls are destroyed and players are knocked back, taking damage.


Circles leave behind a rock puddle which deals damage to anyone inside.

EVERYONE

SPREAD AWAY

Play Button
CONDIVIDI LINK
Frostshatter Boots
Spread

Several players get icy feet, causing them to pulse damage around them and slide when they walk for a short time.

EVERYONE

MOVE AWAY

WITH THE CONE

Play Button
CONDIVIDI LINK
Stormfury Finger Gun
Frontal Cone

Mug'Zee targets a player with a large electric frontal cone, channeling huge damage into them and anyone else hit.


During and after the finger gun, the boss makes some electric zap circles which deal damage and stun.

TANKS

FACE THE BOSS AWAY

RUN TO CLEAR DEBUFF

Play Button
CONDIVIDI LINK
Molten Gold Knuckles
Tank Mechanic

Tankbuster in a frontal cone shape. Gives the Golden Drip debuff to anyone hit.


The debuff causes the affected player to drop yellow puddles under their feet as they walk which removes an application of the debuff.


Puddles deal damage and slow. If the debuff isn't removed within 14s, the player is stunned for 30s.

Gallagio Goon
CONDIVIDI LINK
Shakedown
Frontal

Goons aim frontal cones in random directions.

CONDIVIDI LINK
Pay Respects
Interrupt

Goons will attempt to channel a shield onto Mug'Zee. Interrupt this.

Gallagio Goon
CONDIVIDI LINK
Shakedown
Frontal

Goons aim frontal cones in random directions.

CONDIVIDI LINK
Pay Respects
Interrupt

Goons will attempt to channel a shield onto Mug'Zee. Interrupt this.

Zee Abilities

Zee summons mines that fixate players. They are immune to damage.


When hitting a mine, it explodes creating soak zones.


Zee is helped by 2 types of adds.


Mk II Electro Shocker fires arc of electricity jumping up to 3 targets, dealing increasing damage each time.


Group soaks the rocket sent by the Volunteer Rocketeer.

EVERYONE

SOAK THE ROCKET

Play Button
CONDIVIDI LINK
Goblin Guided Rocket
Soak

When a Volunteer Rocketeer spawns, it creates a large group soak circle that splits damage between everyone who soaks.


Leaves behind a lava pool. At least 5 people need to soak.


It will explode any Crawler Mines that it touches.

EVERYONE

SOAK THE MINES

Play Button
CONDIVIDI LINK
Unstable Crawler Mines
Fixating Mines

Zee summons several moving mines which fixate players. If anyone or almost any ability touches the mine, it explodes, dealing damage and knocking back whoever touched it.

TANKS

SOAK THE LINE

Play Button
CONDIVIDI LINK
Double Whammy Shot
Tank Mechanic

Zee fixates a player, aiming a line at them that goes off after a few seconds. A tank needs to help soak this for the player.


The player behind the tank will take less damage depending on how much damage the tank mitigates.


Tank takes less damage, player takes less damage. Use big damage mitigation cooldowns here.


The tank who soaks will get a massive bleed debuff for 3.8min. Tank swap.


The original target of Double Whammy Shot is marked with a big circle after the first hit.


The circle explodes after 6s, dealing another massive hit of damage. It will explode any Crawler Mines that it touches.

EVERYONE

AVOID THE FRONTAL

Play Button
CONDIVIDI LINK
Spray And Pay
Frontal Cone

Zee targets a player with a large frontal cone of bullets, dealing huge damage into them and anyone else hit.


It will explode any Crawler Mines that it touches.

Mk II Electro Shocker
CONDIVIDI LINK
Faulty Wiring
Add Debuff

At 80% health, Electro Shockers become stunned and take 100% increased damage for 15s.

CONDIVIDI LINK
Surging Arc
Chain Lightning

Electro Shockers fire a chain lightning that jumps up to 3 times, increasing damage by 10% per jump.

Volunteer Rocketeer
CONDIVIDI LINK
Disintegration Beam
Channel

Damaging channel on a random player, dealing increasing damage each tick.

CONDIVIDI LINK
Rocket Jump
Add Jump

The Rocketeer sometimes jump around to random players.


To kill it faster, don't stand too far away.

Mk II Electro Shocker
CONDIVIDI LINK
Faulty Wiring
Add Debuff

At 80% health, Electro Shockers become stunned and take 100% increased damage for 15s.

CONDIVIDI LINK
Surging Arc
Chain Lightning

Electro Shockers fire a chain lightning that jumps up to 3 times, increasing damage by 10% per jump.

Volunteer Rocketeer
CONDIVIDI LINK
Disintegration Beam
Channel

Damaging channel on a random player, dealing increasing damage each tick.

CONDIVIDI LINK
Rocket Jump
Add Jump

The Rocketeer sometimes jump around to random players.


To kill it faster, don't stand too far away.

Intermission

The intermission starts at 40% health.


Mug'Zee casts 3 rotations of the same abilities.

EVERYONE

DODGE THE CHARGE

Play Button
CONDIVIDI LINK
Static Charge
Charge

The boss charges toward a random player, dealing damage and stunning anyone along his path.


Destroys all rock walls and Crawler Mines in his path.

EVERYONE

TURN WITH THE BOSS

TO DODGE THE CONES

Play Button
CONDIVIDI LINK
Bulletstorm
Frontal Cone

Mug'Zee spins in place, dealing damage in a cone on both sides of him.


Destroys all rock walls and Crawler mines.

Phase 2

Mug'Zee increase his haste by 30%.


Mug and Zee are both active now. The boss has access to ALL abilities from P1.


You cannot reset his energy by switching sides. Kill him before he enrages.

CONDIVIDI LINK
Bloodlust
Bloodlust

Mug'Zee gets 30% haste for the remainder of the fight.


Reminder that both Mug and Zee are ACTIVE.


Mug'Zee has access to ALL ABILITIES FROM P1.

CONDIVIDI LINK
Bloodlust
Bloodlust

Mug'Zee gets 30% haste for the remainder of the fight.


Reminder that both Mug and Zee are ACTIVE.


Mug'Zee has access to ALL ABILITIES FROM P1.

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Mug'zee, Heads of Security Picture
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Mug'zee, Heads of Security
AVAILABLE ANALYSIS
CREDITI

Crediti al nostro fantastico partner Echo per i filmati di gioco e le strategie dei boss.


Grazie a Marcethemage - Nemesis(IT) per la traduzione italiana.


Crediti ad Akmi per il video editing. Se cerchi qualcuno del mestiere, sentiti libero di mandargli un messaggio sul nostro Discord!