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Liberation of Undermine

Sprocketmonger Lockenstock

Jefe #5
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FIGHT OVERVIEW
  • Single phase fight with a repeating intermission. Each intermission empowers the boss and an ability.

  • Sprocketmonger Lockenstock rotates through an array of inventions, each causing a different mechanic.

  • Intermission will knock you away. Make your way back to the boss while dodging mechanics.

Heroic Changes
  • Mines now spawn which need to be popped by players.

Mythic Changes

Gracias a Sebte por las traducciones a español.

Phase 1

Various inventions rotate throughout the fight, each with unique mechanics. They move through the room on conveyor belts.


After intermissions, inventions have empowered void abilities. Intermission 1 empowers Beams, and Intermission 2 empowers Rockets.


The boss electrifies an area in the room, forcing you to constantly move around. The pattern is always the same every pull.

EVERYONE

SPLIT INTO COLOR GROUP

DONT TOUCH OPPOSITE

Play Button
SOLO MÍTICO
COMPARTIR ENLACE
Polarization Generator
Group Spread

Lockenstock evenly assigns all players one of two colors, red or blue. Periodically, he'll shuffle everyone's colors. Assigned colors are random.


Players must avoid coming into contact with opposite colored players or it will apply a large DoT and knock them back.


Mines are also assigned colors. Touching an opposite colored mine wipes the raid.

EVERYONE

MOVE OUT OF

ELECTRICITY

Play Button
COMPARTIR ENLACE
Wire Transfer
Restricted Area

The room is split into 4 segments, each divided by conveyor belts.


The boss electrifies 2 segments for a period of time, it deals high damage and slows players.


There are 4 patterns before an intermission. The patterns are always the same.

EVERYONE

DODGE THE BEAMS

Play Button
COMPARTIR ENLACE
Blazing Beam
Fire Beam

One of the boss' inventions coming from the left or right conveyor belts.


The beams of fire deal massive damage to anyone hit.

EVERYONE

WATCH OUT FOR

THE ROCKETS

Play Button
COMPARTIR ENLACE
Rocket Barrage
Projectile

One of the boss' inventions coming from the left or right conveyor belts.


The canon shoots multiple rockets that deal massive damage to anyone hit.

EVERYONE

DONT GET

SUCKED IN

Play Button
COMPARTIR ENLACE
Mega Magnetize
Stun

One of the boss' inventions that always comes from the middle conveyor belt.


The magnets pulls players in, stunning them for 6s if they touch it.

EVERYONE

DODGE THE BEAM

Play Button
COMPARTIR ENLACE
Jumbo Void Beam
Beam

After the 1st intermission, the fire beams are empowered by the void.


The beams are now much bigger.

EVERYONE

DODGE THE

VOID PROJECTILE

Play Button
COMPARTIR ENLACE
Void Barrage
Projectile

After the 2nd intermission, rockets are empowered by the void.


Rockets become void projectiles. If any player is hit, the whole raid takes additional damage.

EVERYONE

POP THE MINES

BUT NOT TOO FAST

Play Button
CAMBIOS EN MÍTICO
COMPARTIR ENLACE
Foot-Blasters
Mines

Periodically, a set of 4 mines spawns around the room. Pop a mine by stepping on it.


Popping a mine deals raid-wide damage and gives everyone a 450% damage taken debuff for 2s, so don't pop too fast.


Detonating a mine deals damage to the player and applies a debuff for 2m, increasing damage taken by 1000%.


Same player can't pop again while debuffed. Be aware that mines can be triggered by the boss' inventions.


On Mythic, mines are colored red or blue. Only red players can pop red mines and vice versa. Touching an opposite color mine wipes the raid.

EVERYONE

KEEP MOVING

IF MARKED

Play Button
COMPARTIR ENLACE
Screw Up
Stun

Several ranged players are marked and drop circles under their feet for a short time. Drills pop up from the circles.


Marked players need to keep walking so they aren't hit.


Touching a drill stuns players and applies a DoT."           

TANKS

EXPLODE OUT

OF THE RAID

Play Button
COMPARTIR ENLACE
Pyro Party Pack
Tank Mechanic

Lockenstock hits his target, and after 6s it explodes.


Players farther from the impact take less damage.

COMPARTIR ENLACE
Sonic Ba-Boom
Raid Damage

Every so often, the boss casts raid-wide burst damage followed by a DoT.

COMPARTIR ENLACE
Blisterizer Mk. II
Traps

Traps sometimes move along conveyor belts. Touching one knocks you up, applies a DoT, and increases your movement speed for 60% for 6s.

COMPARTIR ENLACE
Sonic Ba-Boom
Raid Damage

Every so often, the boss casts raid-wide burst damage followed by a DoT.

COMPARTIR ENLACE
Blisterizer Mk. II
Traps

Traps sometimes move along conveyor belts. Touching one knocks you up, applies a DoT, and increases your movement speed for 60% for 6s.

Intermission

Intermission starts when the boss reaches 100% energy.


Lockenstock knocks everyone back and electrifies all areas.


Players must run through the conveyor belts to get to him while also taking damage and dodging swirlies.

EVERYONE

WALK BACK

TO THE BOSS

Play Button
COMPARTIR ENLACE
Beta Launch
Intermission

At 100 energy, Lockenstock knocks players away and the intermission begins.


It lasts 20s.

EVERYONE

DODGE, HEAL THROUGH THE

DAMAGE, AND USE DEFENSIVES

Play Button
COMPARTIR ENLACE
Bleeding Edge
Raid Damage

During the intermission, all players take pulsing raid-wide damage and get healing absorbs.


Swirlies fall on the floor, dealing damage and stunning anyone hit.


After an intermission, an invention is empowered with void energy.


Fire Beams become Void Beams after Intermission 1.


Rocket Barrage becomes Void Barrage after Intermission 2.

COMPARTIR ENLACE
Upgraded Bloodtech
Boss' Buff

Every intermission, the boss gets a stacking 15% damage increase.

COMPARTIR ENLACE
Upgraded Bloodtech
Boss' Buff

Every intermission, the boss gets a stacking 15% damage increase.

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Sprocketmonger Lockenstock
AVAILABLE ANALYSIS
CRÉDITOS

Créditos a nuestro fantástico socio Echo por las imágenes de la jugabilidad y las estrategias de las peleas.


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