This fight revolves around Amplifiers and managing their energy by interacting with them.
Repeating 2-phase encounter where the boss becomes immune in the second phase.
Draining amplifiers energy now debuffs you.
Rik now summons a set of adds. They must die within 15s or they'll wipe the raid.
Amplifiers are immune. Break this immunity by having two players affected by Faulty Zap collide with it.
Being hit by two consecutive soundwaves will MC you.
The line mechanic is now a group soak.
Gracias a Sebte por las traducciones a español.
Rik summons amplifiers which gain energy over time.
Click on them to soak and reduce their energy.
Dodge the waves and spread out when affected by the blue circle.
EVERYONE
BREAK THE IMMUNITY WITH STATIC JOLT
AND MANAGE THE AMPS ENERGY
Rik marks an area where he'll drop an amplifier, dealing damage and knocking back anyone it hits.
Amps deal raid-wide ticking damage, increased by 25% per active amp.
Amps gain energy passively. Stop the energy from reaching 100% or they'll wipe the raid.
Click an amp to channel into it, draining its energy. The channeling player takes ticking damage.
On Heroic and Mythic, clicking applies a debuff, increasing drain damage by 100% for 45s. This stacks.
On Mythic difficulty, amps are immune until hit with a Static Jolt collision.
EVERYONE
SPREAD OUT
Marks several players with a blue circle that pulses damage and increases nature damage taken by 75%.
If two players marked with Faulty Zap collide, a jolt is created and deals raid-wide damage.
Colliding with an amp removes its Nullifier buff. Use this to break the immunity.
EVERYONE
SOAK THE BEAM
Line mechanic toward a random targeted player, dealing damage to them.
On Mythic, line damage is split. Players should help soak.
If anyone's health falls below 75% from this, they become MC'd.
EVERYONE
DODGE THE WAVES
Amps sometimes pulse soundwaves. Getting hit debuffs you with a DoT for 6s.
Periodically, Rik uses Echoing Chant, causing all amps to create soundwaves for a short time.
On Mythic, debuffed players who get hit again get mind controlled. Damage MC'd targets to free them.
EVERYONE
FOCUS THE ADDS
Adds are launched, dealing damage in the marked area where they land.
They must die in 15s or they'll wipe the raid.
Attacking adds gives 10% speed and 2% haste buff for 10s, stacking 3 times.
Burning sparks launch around the impact location of the adds.
Boss deals frontal cone cleave damage each time it melees.
This cone applies a 100% vulnerability to cone damage for 10s, stacking.
Rik boosts the power generation speed of amps within 15yd.
Tank the boss away.
Boss deals frontal cone cleave damage each time it melees.
This cone applies a 100% vulnerability to cone damage for 10s, stacking.
P2 starts when the boss reaches 100% energy.
The boss is immune during this phase.
Use the amp explosion to dodge the lethal ring.
EVERYONE
USE KNOCK UP
TO AVOID RING
A massive ring originates at Rik's location, dealing lethal damage to anyone hit.
At the same time, an amp is marked with a blue circle.
It explodes shortly after, dealing damage and knocking nearby players into the air.
Run to the marked amp and use the knock up to avoid the ring.