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Ulduar

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Boss #12
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Strategy Guide

FIGHT OVERVIEW
  • This fight only has one phase.

  • The main mechanic of this fight prevents mana regeneration from most sources. Spend your mana wisely!

Thanks to Kats & Layria for her careful work as copy editor for the English texts.

Phase 1

Ranged players should remain loosely spread throughout the fight to reduce the chance of being hit by puddles and splash damage.

Use the Shadow Crash and the Saronite Vapor ground's effect to prevent being oom before the end of the fight.

RANGE

AVOID PROJECTILE THEN STAND

IN THE POOL TO INCREASE

DAMAGE & REDUCE MANA COST

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Shadow Crash
10yd AoE

Targets a range player with a projectile which deals damage to any players within 10 yards.


The projectile leaves a ground effect that increases magical damage dealt & cast speed by 100%. It also reduces mana cost by 70% and healing done by 75%.

EVERYONE

SPREAD FAST FROM

ALLIES WHEN YOU

GET THE DEBUFF.

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Mark of the Faceless
Debuff with splash damage

A 10s AoE DoT on a random player. Splashing damage onto your allies also heals the boss!

EVERYONE

USE THE PUDDLES TO REGEN

MANA. DON'T SLACK ON IT AS

IT INFLICTS STACKING DAMAGE.

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Saronite Vapors
Ground pool upon crystal's death

Destroying a crystal will drop a puddle. Standing in the puddle will restore mana, but will also deal stacking ticking damage.

EVERYONE

KICK FAST OR DIE

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Searing Flames
2s Cast

Dangerous interruptible cast dealing heavy damage to the raid and reducing armor by 75% for 10s.

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Aura of Despair
Debuff Aura

Prevents mana regeneration from most sources and reduces melee attack speed by 20% during the encounter.

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Aura of Despair
Debuff Aura

Prevents mana regeneration from most sources and reduces melee attack speed by 20% during the encounter.

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General Vezax
AVAILABLE ANALYSIS
- Mark of the Faceless healing
- Shadow Crash hits
- Boss' casts interrupts
- Potions usage
- Many more insights