The boss fixates on a target and must be kited.
Assign everyone to a vehicle role. Each vehicle has a role that must be fulfilled. Make sure to have only range players in the passenger seats of the Demolishers.
Merci à Dégno-KirinTor (EU) pour la traduction française.
The boss becomes active after clearing the path to it.
SIEGE ENGINE
KICK THE BOSS' CHANNEL.
SAVE 50 ENERGY FOR IT.
EVERYONE
KITE THE BOSS IF
YOUR VEHICLE IS
FIXATED. USE BOOSTS.
Fixates a Demolisher or a Siege Engine for 30 seconds and tries to melee them with Battering Ram. Make sure to move away from the boss when he's about to cast a new Pursued!
DEMOLISHER GUNNERS
THROW YOURSELF ON THE
BOSS AND DESTROY THE
TURRETS. SEND RANGE DPS.
Melee attack that inflicts heavy damage, a knock forward and a stacking 50% vulnerability to the current target.
Don't get hit by this, kite the boss.
The boss summons 4 turrets attacking random vehicles. If they are all destroyed, the boss is stunned for 20 seconds, taking 50% increased damage.
Send your range DPS to destroy the turrets, melees would only have the range to destroy one turret. Only the Gunners in the Demolishers can be thrown.
Melee attack that inflicts heavy damage, a knock forward and a stacking 50% vulnerability to the current target.
Don't get hit by this, kite the boss.
The boss summons 4 turrets attacking random vehicles. If they are all destroyed, the boss is stunned for 20 seconds, taking 50% increased damage.
Send your range DPS to destroy the turrets, melees would only have the range to destroy one turret. Only the Gunners in the Demolishers can be thrown.
Focus on kicking the boss as soon as it casts Flame Vents.
Be sure to maintain 10 stacks of your DoT on the boss at all time, and throw your passenger when necessary.
A massive stackable (10 stacks max) DoT on the targets hit. Requires 5 pyrite to use.
This damage is the biggest DPS ability of the fight if you can maintain your DoT at max stacks.
Throws your passenger on the boss when the bosses has active turrets to destroy. The passenger must be loaded before you shoot.
A massive stackable (10 stacks max) DoT on the targets hit. Requires 5 pyrite to use.
This damage is the biggest DPS ability of the fight if you can maintain your DoT at max stacks.
Throws your passenger on the boss when the bosses has active turrets to destroy. The passenger must be loaded before you shoot.
(Weak) AoE Damage on a zone. Doesn't require pyrite, so used when you're out of it.
Focus on destroying the flying pyrites and grabbing them to fill your vehicle energy. Load yourself when the boss has its turrets active.
Load yourself into the catapult to destroy a turret. If you succeed, the boss will take 50% more damage for 20 seconds.
Brings a crate of 25 Pyrite for your driver to use their main damage ability. Maintaining the pyrite level is your main priority as a gunner.
Brings a crate of 25 Pyrite for your driver to use their main damage ability. Maintaining the pyrite level is your main priority as a gunner.
Load yourself into the catapult to destroy a turret. If you succeed, the boss will take 50% more damage for 20 seconds.
Focus on snaring the boss with tar so it cannot reach a player, and bring back the range DPS to a Demolisher after they destroyed the turrets.
100% movement speed for 5 seconds. Use it to quickly reach the boss to apply Tar or to pick up a player from the battlefield.
100% movement speed for 5 seconds. Use it to quickly reach the boss to apply Tar or to pick up a player from the battlefield.