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Mythic Trap
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Liberation of Undermine

Cauldron of Carnage

Boss #2
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Guide - Stratégie

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FIGHT OVERVIEW
  • 1 phase fight with an intermission when boss reaches 100% energy.

  • Bosses need to be separated. Split your raid in two. Each half will take on a different boss, swapping intermittently.

  • Bosses don't share health, but they need to be killed at the same time to avoid an enrage.

Heroic Changes
  • Players on Flarendo's side will sometimes pulse damage in a circle around them for a short time.

  • Players on Torq's side must control adds that explode and drop a silencing area if they reach their targets.

Mythic Changes

Merci à Dégno-KirinTor (EU) pour la traduction française.

Phase 1

Split the raid equally in 2 groups and separate the bosses.


Bosses applies a unique stacking debuff within 60 yards of each boss.


Groups swap sides after every intermission to prevent high stacks.

EVERYONE

KICK TOYS TOGETHER

TWO AT A TIME

Play Button
MODE MYTHIQUE
PARTAGER
Tiny Tussle
Mythic Mechanic

Multiple miniature toys spawn near both bosses. Walking near a toy will kick it forward. Kick these toys near the middle.


When two opposing toys get close, they will run toward each other.


Upon collision, they explode and apply a raid-wide 3s DoT.


This DoT stacks, so be careful how many you pair at a time.


Colossal Clash causes any leftover toys to collide, dealing lethal damage.

EVERYONE

DODGE THE GROUND

MECHANICS AND HEAL

Play Button
PARTAGER
Colossal Clash
Intermission

At 100 energy, both bosses clash in the middle for 20s.


During this time you'll need to dodge aoe and waves.


The bosses also pulse raid-wide damage.


Each consecutive clash deals 30% increased damage.


Swap sides after each clash to reset Blistering Spite and Galvanized Spite stacks.

EVERYONE

BAIT THE BOMB

AND SOAK IT

Play Button
PARTAGER
Scrapbomb
Soak

A massive bomb that explodes and needs a group soak to split the damage.


The location can be baited on players. Try to bait it near walls or previous bombs to save space.


After detonating, the bomb leaves behind a permanent Molten Pool and creates Fiery Waves to dodge.

IF TARGETED

FACE THE BEAM TOWARDS

A WALL AND DODGE IT

Play Button
CHANGEMENTS EN MYTHIQUE
PARTAGER
Blastburn Roarcannon
Fixated Beam

The boss charges up a frontal beam targeted on a player. Move out at last second once the beam is fixated.


Try not to aim it at Torq's side!


This ability always overlaps with a scrapbomb.


On Mythic difficulty, the beam splits into 3.

EVERYONE

SPREAD FROM

EACH OTHER

Play Button
MODE HÉROÏQUE
PARTAGER
Molten Phlegm
AoE Damage

Players are marked with circles and pulse fire damage around them for 10s.

EVERYONE

TRY NOT TO

MOVE TOO MUCH

Play Button
PARTAGER
Static Charge
Movement Mechanic

Players near Torq get an extra energy bar. This bar slowly fills from moving.


If it fills completely, you'll be stunned for 6s.

EVERYONE

DODGE THE

MISSILES

Play Button
PARTAGER
Thunderdrum Salvo
Following AoE

Torq shoots a barrage of missiles at players, marked by circles under their feet. Deals damage if hit.


Try to slowly shuffle out of these to avoid filling the Static Bar.

EVERYONE

CC AND MOVE

FROM THE ADDS

Play Button
CHANGEMENTS EN MYTHIQUE
PARTAGER
Voltaic Image
Add Management

Adds periodically spawn and fixate players, exploding with damage.


If they reach their target, they drop pools of electricity that silence anyone in the area.


On Mythic difficulty, they drop pools even if they expire.

PARTAGER
Blistering / Galvanized Spite
Stacking Debuff

Each boss applies a different stacking DoT debuff every 5s to players in 60 yards of a boss.


To avoid high stacks, groups must swap sides after the bosses clash.

PARTAGER
Raised Guard
Boss' Immunity

The two bosses must be tanked 40yd apart or they become immune to damage.


Kill the bosses at the same time, or the surviving boss will get a stacking damage increase.

PARTAGER
Blistering / Galvanized Spite
Stacking Debuff

Each boss applies a different stacking DoT debuff every 5s to players in 60 yards of a boss.


To avoid high stacks, groups must swap sides after the bosses clash.

PARTAGER
Raised Guard
Boss' Immunity

The two bosses must be tanked 40yd apart or they become immune to damage.


Kill the bosses at the same time, or the surviving boss will get a stacking damage increase.

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Cauldron of Carnage
AVAILABLE ANALYSIS
CRÉDITS

Merci à Dégno pour la traduction française.


Dégno fait partie de la guilde Raid Trap, un groupe d'idiots adorables à l'origine de Mythic Trap.