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Liberation of Undermine

Mug'zee, Heads of Security

Boss #7
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FIGHT OVERVIEW
  • Two phase fight with a brief intermission.

  • Mug and Zee each have their own mechanics. You'll alternate between them.

  • The active boss is determined by which half of the room players are standing in.

  • The mechanics on each side interact with each other.

  • In P2, all mechanics from both sides are active.

Heroic Changes

非常感谢 Pit & Jeri 作为中文文本的编辑所做的出色工作。

Phase 1 - General Abilities

The room is separated into two sides.


Mug and Zee have their own abilities. The active boss is determined by the side of the room players are standing.


Each time you swap the boss to a side it applies a debuff but resets Mug'Zee's energy.


If the boss reaches 100% energy he wipes the raid.

HEALERS

HEAL THROUGH

Play Button
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Elemental Carnage
Raid Damage

When players stand on the right side of the room, Mug is the leading boss.


Mug channels raid-wide damage for 6s.


He applies a stacking debuff dealing damage over time, with the stacks correlating to the number of times the boss has been swapped to this side.

HEALERS

HEAL THROUGH

Play Button
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Uncontrolled Destruction
Raid Damage

When players stand on the left side of the room, Zee is the leading boss.


Zee channels raid-wide damage for 6s.


He applies a stacking debuff dealing damage over time, with the of stacks correlating to the number of times the boss has been swapped to this side.

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Head Honcho
Boss' Mechanic

One boss and their respective mechanics are active at a time based on where the majority of players are in the room.


Swapping sides removes 10 stacks of damage amp.


Swapping also resets Mug'Zee's energy to 0.       

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Double-Minded Fury
Enrage

if Mug'Zee reaches 100 energy, he enrages and instantly wipes the raid.


Swapping sides resets his energy.

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Moxie
Boss' Buff

Mug or Zee gains 1% stacking damage amp every 5s.


10 stacks are removed when swapping sides.           

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Head Honcho
Boss' Mechanic

One boss and their respective mechanics are active at a time based on where the majority of players are in the room.


Swapping sides removes 10 stacks of damage amp.


Swapping also resets Mug'Zee's energy to 0.       

分享链接
Moxie
Boss' Buff

Mug or Zee gains 1% stacking damage amp every 5s.


10 stacks are removed when swapping sides.           

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Double-Minded Fury
Enrage

if Mug'Zee reaches 100 energy, he enrages and instantly wipes the raid.


Swapping sides resets his energy.

Mug Abilities

Mug marks players with a circle, rock walls are created around him, and an add is summoned.


Interrupt and kill the add, and don't tank Mug'Zee inside the walls or the add will enrage.

EVERYONE

SPLIT PLAYERS

INTO EACH JAIL

KILL THE ADDS

Play Button
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Earthshatter Gaol
Soak

Two players are marked with circles. After a few seconds, rock walls grow around the marked players, trapping them and anyone nearby inside.


Circles also deal some damage, split among those hit. A Goon add spawns inside each rock jail.


If the rock jails trap Mug'Zee inside, or if they overlap each other, the Goons will enrage.


Goons will also enrage if everyone escapes their rock jail before killing them.


When a Goon is killed, the rock jail walls are destroyed and players are knocked back, taking damage.


Circles leave behind a rock puddle which deals damage to anyone inside.

EVERYONE

SPREAD AWAY

Play Button
英雄难度变化
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Frostshatter Boots
Spread

Several players get icy feet, causing them to pulse damage around them and slide when they walk for a short time.


Icy spears are aimed at players with icy feet. Their path is indicated by arrows. The spear deals lethal damage if it hits a player. You can't immune it.


The spear can collide with rock jail walls or crawler mines. Use these to block the spear and destroy the wall / mine.

EVERYONE

MOVE AWAY

WITH THE CONE

Play Button
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Stormfury Finger Gun
Frontal Cone

Mug'Zee targets a player with a large electric frontal cone, channeling huge damage into them and anyone else hit.


During and after the finger gun, the boss makes some electric zap circles which deal damage and stun.

TANKS

FACE THE BOSS AWAY

RUN TO CLEAR DEBUFF

Play Button
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Molten Gold Knuckles
Tank Mechanic

Tankbuster in a frontal cone shape. Gives the Golden Drip debuff to anyone hit.


The debuff causes the affected player to drop yellow puddles under their feet as they walk which removes an application of the debuff.


Puddles deal damage and slow. If the debuff isn't removed within 14s, the player is stunned for 30s.

Gallagio Goon
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Shakedown
Frontal

Goons aim frontal cones in random directions.

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Pay Respects
Interrupt

Goons will attempt to channel a shield onto Mug'Zee. Interrupt this.

Gallagio Goon
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Shakedown
Frontal

Goons aim frontal cones in random directions.

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Pay Respects
Interrupt

Goons will attempt to channel a shield onto Mug'Zee. Interrupt this.

Zee Abilities

Zee summons mines that fixate players. They are immune to damage.


When hitting a mine, it explodes creating soak zones.


Zee is helped by 2 types of adds.


Mk II Electro Shocker fires arc of electricity jumping up to 3 targets, dealing increasing damage each time.


Group soaks the rocket sent by the Volunteer Rocketeer.

EVERYONE

SOAK THE ROCKET

Play Button
英雄难度变化
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Goblin Guided Rocket
Soak

When a Volunteer Rocketeer spawns, it creates a large group soak circle that splits damage between everyone who soaks.


Leaves behind a lava pool. At least 5 people need to soak.


It will explode any Crawler Mines that it touches.


On Heroic and Mythic, players who soak get a 500% vulnerability to the next soak for 3min.


Make two soak groups and alternate the soaks.

EVERYONE

SOAK THE MINES

Play Button
英雄难度变化
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Unstable Crawler Mines
Fixating Mines

Zee summons several moving mines which fixate players. If a player or rock jail wall touches the mine, it explodes, dealing damage and knocking back whoever touched it.


Upon exploding, soak circles appear, and missed soaks deal raid-wide damage.


The player triggering the Unstable Crawler Mine takes increased damage when exploding future Unstable Crawler Mines.

TANKS

SOAK THE LINE

Play Button
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Double Whammy Shot
Tank Mechanic

Zee fixates a player, aiming a line at them that goes off after a few seconds. A tank needs to help soak this for the player.


The player behind the tank will take less damage depending on how much damage the tank mitigates.


Tank takes less damage, player takes less damage. Use big damage mitigation cooldowns here.


The tank who soaks will get a massive bleed debuff for 3.8min. Tank swap.


The original target of Double Whammy Shot is marked with a big circle after the first hit.


The circle explodes after 6s, dealing another massive hit of damage. It will explode any Crawler Mines that it touches.

EVERYONE

AVOID THE FRONTAL

Play Button
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Spray And Pay
Frontal Cone

Zee targets a player with a large frontal cone of bullets, dealing huge damage into them and anyone else hit.


It will explode any Crawler Mines that it touches.

Mk II Electro Shocker
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Faulty Wiring
Add Debuff

At 80% health, Electro Shockers become stunned and take 100% increased damage for 15s.

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Surging Arc
Chain Lightning

Electro Shockers fire a chain lightning that jumps up to 3 times, increasing damage by 10% per jump.

Volunteer Rocketeer
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Disintegration Beam
Channel

Damaging channel on a random player, dealing increasing damage each tick.

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Rocket Jump
Add Jump

The Rocketeer sometimes jump around to random players.


To kill it faster, don't stand too far away.

Mk II Electro Shocker
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Faulty Wiring
Add Debuff

At 80% health, Electro Shockers become stunned and take 100% increased damage for 15s.

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Surging Arc
Chain Lightning

Electro Shockers fire a chain lightning that jumps up to 3 times, increasing damage by 10% per jump.

Volunteer Rocketeer
分享链接
Disintegration Beam
Channel

Damaging channel on a random player, dealing increasing damage each tick.

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Rocket Jump
Add Jump

The Rocketeer sometimes jump around to random players.


To kill it faster, don't stand too far away.

Intermission

The intermission starts at 40% health.


Mug'Zee casts 3 rotations of the same abilities.

EVERYONE

DODGE THE CHARGE

Play Button
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Static Charge
Charge

The boss charges toward a random player, dealing damage and stunning anyone along his path.


Destroys all rock walls and Crawler Mines in his path.

EVERYONE

TURN WITH THE BOSS

TO DODGE THE CONES

Play Button
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Bulletstorm
Frontal Cone

Mug'Zee spins in place, dealing damage in a cone on both sides of him.


Destroys all rock walls and Crawler mines.

Phase 2

Mug'Zee increase his haste by 30%.


Mug and Zee are both active now. The boss has access to ALL abilities from P1.


You cannot reset his energy by switching sides. Kill him before he enrages.

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Bloodlust
Bloodlust

Mug'Zee gets 30% haste for the remainder of the fight.


Reminder that both Mug and Zee are ACTIVE.


Mug'Zee has access to ALL ABILITIES FROM P1.

分享链接
Bloodlust
Bloodlust

Mug'Zee gets 30% haste for the remainder of the fight.


Reminder that both Mug and Zee are ACTIVE.


Mug'Zee has access to ALL ABILITIES FROM P1.

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Mug'zee, Heads of Security
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感谢名单

感谢合作伙伴Echo公会提供的游戏画面和Boss策略。

感谢Katskratches 及 Layria,我们的英文编辑。

感谢Akmi做的视频剪辑。

感谢Jeri及Pit的汉化工作。

我们也在招募更多玩家参与我们的工作、

详情参见公众号:Warcraftlogs