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TotFW / BWD / BoT

Atramedes

Boss #6
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Strategy Guide

FIGHT OVERVIEW
  • This fight has 2 alternating phases. The Ground phase last 80s and the Air phase last for 40s.

  • Every players gains Sound, a special ressource increasing when getting hit by abilities. If you reach 100, Atramedes kills you.

  • Ancient Dwarven Shields (Gongs) are placed around the room which can be clicked by players to interrupt the boss or reset the Sound for every players.

Heroic Changes
  • You are limited to 7 gongs on Heroic.

  • Two adds spawns per Ground phase, they attach themselves to a random player and increase his Sound if not interrupted.

  • During Air phase, bombs will spawn more frequently and the breath will move faster.

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Ground Phase

Bring Atramedes to the middle of the room.


Stack your raid to easily predict where the disks travels, and facilitate the breath management.


Use a gong if you need to reset the sound level of your raid or to interrupt Searing Flames.

EVERYONE

DODGE THE

MOVING DISKS

Play Button
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Sonar Pulse
AoE Swirlies

The boss periodically sends out discs which increases players Sound if hit.


If you stack up, you can predicts where the disks will travel, making them easier to dodge.

IF TARGETED

MOVE AWAY

FROM THE RAID

Play Button
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Sonic Breath
Frontal Cone

Atramedes targets a random player and tracks him with a fire breath.


Anyone hit by the breath takes damage and their Sound increases by 30.


If you are stacked, have the targeted player run in the opposite direction of the raid.

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Searing Flames
Interrupt

Atramedes channels for 6 seconds, dealing damage and applying a stacking debuff that increases fire damage taken by 50%.


This also increases every player's Sound by 10 per second while creating flame patches on the ground.


Use a Gong to interrupt the boss' channels.

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Resonating Crash
Boss Mechanic

Using a Gong resets everyone's Sound to zero and stuns the boss.


While stunned, Atramedes takes 50% increased damage.

СПОДЕЛИ ЛИНК
Modulation
Raid Damage

Deals damage to all players and increase their Sound by 7.


This can't be avoided.

СПОДЕЛИ ЛИНК
Devastation
One-shot Mechanic

Atramedes will kill any players who reaches 100 Sound.

СПОДЕЛИ ЛИНК
Searing Flames
Interrupt

Atramedes channels for 6 seconds, dealing damage and applying a stacking debuff that increases fire damage taken by 50%.


This also increases every player's Sound by 10 per second while creating flame patches on the ground.


Use a Gong to interrupt the boss' channels.

СПОДЕЛИ ЛИНК
Modulation
Raid Damage

Deals damage to all players and increase their Sound by 7.


This can't be avoided.

СПОДЕЛИ ЛИНК
Resonating Crash
Boss Mechanic

Using a Gong resets everyone's Sound to zero and stuns the boss.


While stunned, Atramedes takes 50% increased damage.

СПОДЕЛИ ЛИНК
Devastation
One-shot Mechanic

Atramedes will kill any players who reaches 100 Sound.

Air Phase

After 80s or after Searing Flames, the boss flies into the air and Phase 2 begins.


Spread your raid to avoid getting hit by Sonar Bomb.


Be ready to use a gong when the fire breath starts damaging the targeted player.

EVERYONE

KITE THE BEAM

AND USE A GONG

Play Button
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Roaring Flame Breath
Raid Mechanic

The boss picks a random player and starts chasing them with a fire beam that gradually increases in speed.


The beam leaves a trail of fire that you need to avoid. If the beam reaches the targeted player, it deals massive damage and increases their Sound.


The beam will eventually reach its target, use a Gong to stun and reset the boss' beam.

EVERYONE

AVOID AREAS HIT

BY THE BOMBS

Play Button
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Sonar Bomb
Ground Effect

The boss launches a bomb towards a random player. Upon impact, it deals damage and increases the Sound of the players hit by 30.


Shortly after, a fireball is launched at the location of the bomb, dealing damage to the entire raid if a player is hit.

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Atramedes Picture
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Atramedes
AVAILABLE ANALYSIS
- Sonar Pulse
- Sonic Breath
- Roaring Flame
- Searing Flame
- Obnoxious Fiends