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Trial of the Crusader

Northrend Beasts

Boss #1
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Strategy Guide

FIGHT OVERVIEW
  • The fight consists of 3 phases, with a new boss in each phase.

  • Each phase starts after you kill the boss from the previous phase, with RP in between.

Thanks to Kats & Layria for her careful work as copy editor for the English texts.

Phase 1 - Gormok the Impaler

Range should stay away from the boss to avoid the boss' interrupt and come to melee to remove Snobold Vassal easily.

EVERYONE

MOVE AWAY

FROM THE FIRE

Play Button
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Fire Bomb
1s Cast

Inflicts fire damage to every players within 8 yards and leaves fire on the ground.

EVERYONE

FOCUS SNOBOLDS ON PLAYERS.

TARGETED PLAYERS SHOULD

GO IN MELEE RANGE FOR CLEAVE.

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Throw Snobold
Add Management

Throws a targetable Snobold Vassal at a random player, inflicting damage, stunning and kicking their host.

RANGE

STAY AWAY

FROM THE BOSS

Play Button
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Staggering Stomp
0.5s Cast

An AoE that interrupts players within 15 yards of the boss.

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Impale
Tank Blast

Inflicts a physical DoT for 40s on the target.

Snobold Vassal
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Head Crack
Instant Cast

Frequent 2s stun on their host.

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Batter
Instant Cast

Frequent 5s interrupt on their host.

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Rising Anger
Instant Cast

Gormok increases its damage by 15% every time it throws a Snobold.

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Impale
Tank Blast

Inflicts a physical DoT for 40s on the target.

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Rising Anger
Instant Cast

Gormok increases its damage by 15% every time it throws a Snobold.

Snobold Vassal
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Head Crack
Instant Cast

Frequent 2s stun on their host.

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Batter
Instant Cast

Frequent 5s interrupt on their host.

Phase 2 - Acidmaw & Dreadscale

During this phase, the raid has to manage 2 debuffs on players, Paralytic Toxin and Burning Bile. Run to a player with the other debuff to clear them both.


At the beginning of the phase, Acidmaw is rooted and Dreadscale is mobile. They switch after burrowing.


Their debuff is applied differently when they are rooted or mobile.

EVERYONE

MOVE TO PLAYERS

WITH THE OTHER DEBUFF.

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Paralytic Toxin / Burning Bile
Instant Cast

When Acidmaw is mobile, he will apply Paralytic Toxin on random players. It deals DoT and reduces movement speed by 10% every 2s until the player is paralyzed or the debuff is cleared by a player afflicted by Burning Bile.


When Dreadscale is mobile, he will apply Burning Bile on random players which deals AoE damage within 10 yards. Move to a player affected by Paralytic Toxin then stay away !

EVERYONE

STAY BEHIND THE BOSS.

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Acidic Spew / Molten Spew
Channeled

When Dreadscale is mobile, he will channel a molten frontal cone for 2.5s.


When Acidmaw is mobile, he will channel an acidic frontal cone for 2.5s.


Tanks should manage their position to avoid hitting the raid.

EVERYONE

MOVE OUT FROM THE POOL.

Play Button
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Slime Pool
Instant Cast

Spawns a slime pool underneath the boss which grows in size and inflicts damage to players in it.

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Paralytic Spray / Burning Spray
1.1s Cast

When Acidmaw is rooted, it deals damage and applies Paralytic Toxin to the target and players within 10 yards.


When Dreadscale is rooted, it deals damage and applies Burning Bile to the target and players within 10 yards.

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Enrage
Enrage

If one of the boss dies the other will enrage, increasing their damage by 50% permanently.

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Sweep
1.5s Cast

Deals damage to players within 15 yds and knocks them back. This ability is only used by a rooted boss.

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Paralytic Spray / Burning Spray
1.1s Cast

When Acidmaw is rooted, it deals damage and applies Paralytic Toxin to the target and players within 10 yards.


When Dreadscale is rooted, it deals damage and applies Burning Bile to the target and players within 10 yards.

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Sweep
1.5s Cast

Deals damage to players within 15 yds and knocks them back. This ability is only used by a rooted boss.

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Enrage
Enrage

If one of the boss dies the other will enrage, increasing their damage by 50% permanently.

Phase 3 - Icehowl

This is the final encounter. Icehowl will knockback and stun every players before charging someone.


If Icehowl hits a player, it enrages, but, if all the players dodge, the boss hits a wall and is stunned and take increased damage.

EVERYONE

SPREAD OUT.

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Arctic Breath
5s Channeled Cast

Icehowl targets a random player, it inflicts damage and stuns anyone nearby for the duration of the cast.

EVERYONE

MOVE AWAY FROM

THE TARGETED PLAYER.

Play Button
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Massive Crash
1s Cast

Inflicts damage, knockbacks and stuns all players for 7 seconds, used immediately before Trample.

EVERYONE

DODGE THE BOSS CHARGE

TO KEEP IT FROM ENRAGING.

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Trample
Instant

The boss charges toward a player, inflicts high damage to anyone in its path and enrages if it hits any players.


If nobody is hit, Icehowl will take increased damage for 15 seconds. Make sure to dodge !

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Whirl
Instant

Inflicts damage and knockbacks all players within 15 yards

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Staggered Daze
Burst Window

If everyone managed to dodge Trample, the boss is stunned and takes 100% increased damage.

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Surge of Adrenaline
Instant

Right after Massive Crash, players gain a 50% movement speed buff for 8 seconds to help them dodge Trample.

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Ferocious Butt
Tank Blast

Inflicts high damage and stuns the current target for 3s.

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Frothing Rage
Enrage

If any player was hit by Trample, Icehowl enrages and increases its physical damage and attack speed by 50% for 15 seconds.

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Whirl
Instant

Inflicts damage and knockbacks all players within 15 yards

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Ferocious Butt
Tank Blast

Inflicts high damage and stuns the current target for 3s.

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Staggered Daze
Burst Window

If everyone managed to dodge Trample, the boss is stunned and takes 100% increased damage.

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Frothing Rage
Enrage

If any player was hit by Trample, Icehowl enrages and increases its physical damage and attack speed by 50% for 15 seconds.

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Surge of Adrenaline
Instant

Right after Massive Crash, players gain a 50% movement speed buff for 8 seconds to help them dodge Trample.

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Northrend Beasts
AVAILABLE ANALYSIS
- Impale resets
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